100SILEX, de 0 à 100 s: Thema
1164 Liz Lang at The MAP
A cathartic experience. As a composer, musical sound designer, and performer my lifelong passion/goal is to give listeners exactly that. Through works that evoke a sense of mood, mystery, and otherworldliness.
To achieve this, in a given composition I make a landscape of voice and/or instrumentation layered with heavily morphed samples and altered field recordings. The juxtaposition of familiar with supra-familiar gives the listener the experience of melody/harmony as a guiding light while giving voice to sonic geography of forms and energies unable to exist naturally in our matter-based world.
Bel canto voice training, impressionist and futurist composers, glitch and industrial/ambient genres all figure into what comprises my influences.
My professional experience includes composing, musical sound design, scoring, recording foley and dialogue, and creating sound effects for independent film. My work also appears on a number of collaborations on CD and vinyl currently floating around the globe, with works-in-progress slated for near-future release.
1014 Nord Modular Tips & Tricks
Nord Modular & Micro Modular V3.03 tips & tricks
Welcome to the Nord Modular and Micro Modular 'tips and tricks' section! The workshops of this section are created by a very skilled Nord Modular user: Rob Hordijk.
On the 'tips and tricks' pages you will find various information regarding sound synthesis techniques. With every topic comes a workshop where you can follow the practical, non-mathematical, musician-oriented examples. The patches are kept as simple as possible showing only the basic connections. So it's up to you to color the tone to your liking, add modulation, etc., thus turning them into musically useful patches. Occasionally there might be a 'professional' patch as a bonus.
If you have a Nord Modular or Nord MicroModular synthesizer you can download the example patches directly from the workshops into the Modular Editor V3.03 program and your synth and play with them. Just click on the patch image to download the actual patch to your Modular. If you do not have a Nord Modular you can download the Modular Editor V3.03 software here and check out the patches visually.
Another very skilled Nord Modular/G2 user - Roland Kuit - has made the E-Book "SoundLab". This book covers synthesis techniques from A-Z, history of electronic music and composing techniques. For more info about the SoundLab E-Book, please visit: http://rolandkuit.blogspot.com/Topics available:
Basics of sound synthesis on the Nord Modular
This extensive section describes the basics of synthesis.
(By Rob Hordijk) Basic synthesis
This topic covers hardsync, softsync, FM-sync and VOSIM, a special application of sync.
(By Rob Hordijk)
This topic covers different types of FM, like linear FM, Phase Modulation and fixed formant FM.
(By Rob Hordijk)
Using the delay module
It's too short for echos, but it's a valuable tool that can be used in a variety of ways, creating both sound effects as well as physical models of plucked string sounds and resonant bodies.
(By Rob Hordijk)
Delay Module Workshop
Using logic modules
Mastering those yellow connections.
(By Rob Hordijk)
706 Geometry, Surfaces, Curves, Polyhedra
POV-Ray: A Tool for Creating Engaging Visualisation of Geometry
Various notes on polygons and meshes
Includes Surface (polygon) simplification, Clipping a polygonal facet with an arbitrary plane, Surface Relaxation and Smoothing of polygonal data, Mesh crumpling, splitting polygons, two sided facets, polygon types.
Philosophy is written in this grand book - I mean universe - which stands continuously open to our gaze, but which cannot be understood unless one first learns to comprehend the language in which it is written. It is written in the language of mathematics, and its characters are triangles, circles and other geometric figures, without which it is humanly impossible to understand a single word of it; without these, one is wandering about in a dark labyrinth. Galileo (1623)
Distance between a point, a line and a plane
The intersection of a line with another line (2D)
The closest line between two lines (3D)
The intersection of a line with a plane
Mathematics describing a plane
The intersection of two planes
The intersection of three planes
Polygon area and centroid calculation
Inside / outside polygon test
Reflection of a ray
Eulers number and closed surfaces
Determining whether a line segment intersects a facet
Coordinate transformations on the plane (2D)
Cartesian, Cylindrical, and Spherical
Euler angles and coordinate transformations
Converting between left and right coordinate systems
Clipping a line with a polygon
Clockwise test for polygons in 2D
Test for concave/convex polygon in 2D
Area of (planar) polygons in 3D
Spheres, equations and terminology
The intersection of a line and a sphere (or a circle)
Equation of the circle through 3 points
Equation of the sphere through 4 points
Intersecting area of circles on a plane
Rotation of a point about an arbitrary axis
Creating a plane/disk perpendicular to a line segment
Intersection of two circles on the plane
Circumference of an ellipse
Intersection of two spheres
Distributing Points on a Sphere
Quadric equations in x and y of degree 2
Fowler angles: Comparing angles without trigonometry
Description of an efficient contouring algorithm as it appeared in Byte magazine. (Byte Magazine, 1987) and a more general approach for arbitrary contour planes and polygonal meshes.
Methods for mapping points on a spherical surface onto a plane, stereographic and cylindrical (including Mercator) projections. Includes Aitoff map projection: Conversion to/from longitude/latitude (spherical map)
Classification of projections from 3D to 2D and specific examples of oblique projections.
A triangle was an improvement to the square wheel. It eliminated one bump. BC comics
Planar (stretching) distortion in the plane
Including Anamorphic projections and Mappings in the Complex Plane (Otherwise known as Conformal maps)
Polygonising a scalar field
Otherwise known as marching cubes and marching tetrahedrons.
A Macintosh 4 dimensional geometry viewer and manual.
648 Amazon.com: Handbook for Sound Engineers, Third Edition (9780240804545): Glen Ballou: Books
Amazon.com: Handbook for Sound Engineers, Third Edition (9780240804545): Glen Ballou: Books
Glen Ballou,Handbook for Sound Engineers, Third Edition,Focal Press,0240804546,Science/Mathematics,Electronics Engineering & Communications Engineering,Sound Systems Engineering,Communications engineering / telecommunications,Music recording & reproduction,Wave mechanics (vibration & acoustics),Technology & Industrial Arts,Technology & Engineering,Electronics - General,Acoustics & Sound,Music / Recording & Reproduction,Reference,Stereo & Audio Equipment,Technology & Engineering / General,Acoustical engineering,Handbooks, manuals, etc.
244 . . . der Pro-Ject RPM1 . . .Erfahrungen . . ., Analogtechnik - HIFI-FORUM
. . . der Pro-Ject RPM1 . . .Erfahrungen . . ., Analogtechnik: Forum zum Thema Analogtechnik: Plattenspieler, Tonabnehmer, Tonband, Kassette. - Community mit Diskussionsforen rund um Audio, Hifi, High End, Surround, Heimkino, Car-Hifi und Musik...
242 Bilder eurer Plattenspieler, Analogtechnik - HIFI-FORUM
Bilder eurer Plattenspieler, Analogtechnik: Forum zum Thema Analogtechnik: Plattenspieler, Tonabnehmer, Tonband, Kassette. - Community mit Diskussionsforen rund um Audio, Hifi, High End, Surround, Heimkino, Car-Hifi und Musik.
232 Sequencer Synthesizer Forum â€¢ Thema anzeigen - Alesis Andromeda A6
Synthesizer Forum - Musik, Maschinen und Menschen
Synthesizer, Synth, Sequenzer, Sequencer, Gear, Equipment, Musik, Music, Sound, Klang
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