100SILEX, de 0 à 100 s: Timbre
1517 THE MUTANT MACHINE Dynamic Analog Percussion Engine
MICROCONTROLLER FREE ANALOG PERCUSSION SYNTHESIS unique Inverter Core oscillators form the MEMBRANE. Each analog oscillator has three waveforms to select from capable of synthesizing everything from heavy-hitting bassdrums to classic 909-style snares and other complex timbres modular design gives the Machine many auxiliary purposes, great for modular sound design of many varieties, and not just percussion the SNAPPY section is comprised of a voltage controlled noise oscillator, for modelling the noisy part of drum timbres both MEMBRANE and SNAPPY elements have an external input for replacing the built-in sound sources, opening up many avenues of possibility 13 control voltage and audio inputs, for a fully modular drum experience 7 audio and CV/gate outputs for maximum integration with other modules dedicated outputs for each WAVE and NOISE oscillator mean you can use the Machine as a complex VCO in your system, when not synthesizing percussion WAVEFORM SCANNING FEATURE GENERATES COMPLEX TIMBRES the MEMBRANE’s waveforms can be scanned through automatically by the wavescanner’s voltage controlled clock generator, or an external clock or VCO can be used SCAN FREQ CV forms a unique form of timbre control, making the Machine act like a complex oscillator at its WAVES output the ENABLE input allows you to gate the wavescanner on and off with a CV or gate signal ARCHITECTURE OF THE MACHINE The Mutant Machine is a dynamic analog instrument capable of generating a wide palette of sounds, ranging from various forms of analog percussion to complex drones and oscillations. To achieve this, the Machine features two synthesis sections which are summed together at the final output: MEMBRANE and SNAPPY. Like the other Mutant Drums, the MEMBRANE and SNAPPY circuits began their mutation as classic analog percussion techniques and have been reimagined for 21st century modular synthesis. The MEMBRANE forms the main body of the sound by way of two analog VCOs, and the SNAPPY section further adds to the timbre by contributing noisy elements to the mix. A noisy CLICK which occurs at the beginning of the SNAPPY sound can have its volume adjusted independent of the main decaying SNAPPY texture. The waveforms which make up the MEMBRANE can be selected manually by button press, or the WAVESCANNER can be used to automatically scan through the available analog waveforms. By modulating the frequency through which waves are scanned, unique, complex sounds are created. Experimentation is encouraged by the many modulation inputs and outputs available to you. The Machine features 8 CV and gate inputs for modulation as well as two external audio inputs, for bringing other modules into the Machine’s core. There are many audio outputs for maximum versatility, allowing you to use the Machine to create drones and alien timbres for use elsewhere in the modular analog system.
http://www.hexinverter.net/mutant-machine

894 Sonic State - News (Video Item) WNAMM11: Make Noise PhonoGene, Tape splicer and looper
(Video Item) WNAMM11: Make Noise PhonoGene, Tape splicer and looper Synths, Make Noise, WNAMM11: Make Noise PhonoGene,Tape splicer and looper Tony Rolando from Make Noise shows off his new PhonoGene Tape splicer/ Looper Eurorack module. A mix of sampler, splicer and tape echo in digital form it can dice up your audio sample and give you control over many parameters in real time. Also on show was the new Modumix balanced modulator and the Timbre Mixer a low pass gate with a damper circuit. All should be available Q1 2011
http://www.sonicstate.com/news/2011/01/21/wnamm11-make-noise-phonogene/

890 Make Noise PhonoGene, Tape splicer and looper
(Video Item) WNAMM11: Make Noise PhonoGene, Tape splicer and looper Synths, Make Noise, WNAMM11: Make Noise PhonoGene,Tape splicer and looper Tony Rolando from Make Noise shows off his new PhonoGene Tape splicer/ Looper Eurorack module. A mix of sampler, splicer and tape echo in digital form it can dice up your audio sample and give you control over many parameters in real time. Also on show was the new Modumix balanced modulator and the Timbre Mixer a low pass gate with a damper circuit. All should be available Q1 2011
http://www.sonicstate.com/news/2011/01/21/wnamm11-make-noise-phonogene/

865 Evolver.html
Just Beautiful! What an amazing instrument! The DSI Evolver has the signature "old school" timbre down pat as well as being able to provide digital timbres reminiscent of the Waldorf Q. There's certainly a "rougher" side available as well with all the feedback implementation and controled distortion. Being able to make PM type plucked and blown sounds is just icing on the cake. Dave Smith should be commended for a job well done. Just have a look at the Panel Layout to get a taste of what this beauty can dish out - the controls are pretty much laid out in the form of a signal path graphic. Be sure to visit Dave Smith's Website! Evolver Sound Examples There are a lot of demos of the Evolver on the web showcasing the gutsy harsh sounds of this beast so I decided to post demos of some of my own patches as examples of the "softer" more "vintage" side of the Evolver's timbre. I make no apologies for these unpolished recordings - these are merely sound samples ;) Resonant Plucked Pad This pad shows some of the rich resonant nature of the filter. Soft Lead This is a simple analog brass lead patch. FM Pad A fun patch with lots of motion made using my "Audio-rate Filter FM" programming tip below. Warm Pad A nice bland-vanilla pad ^_^ What can I say? I love pads... For more MP3 demos showing the full gamut of sounds the Evolver and Polyevolver are capable of, please visit the excellent website of Stefan Trippler! The Definitive Guide to Evolver This rather in-depth guide to the Evolver goes places and does things a mere manual can't. This labor-of-love was crafted by Anu Kirk and with his kind permission, I am offering this fantastic resource right here in PDF format! A much smaller version (400K) is here but it dosen't have internal hyperlinks. Programming Tips Here's a fun repository of programming tips for the Evolver in all its incarnations. Please email me if you would like to add some. Fingered Wave Sequence Submitted by Dave Bryce. This brilliant technique has to be heard to be believed! Plus, its one of those cool things unique to the Evolver! This particular tip is so full of detailed information that it gets its own page! Audio-rate Filter FM Submitted by James Maier. Use the "Audio Mod" parameter in the Filter section to frequency-modulate the cutoff with the analog oscillator. Add resonance until the filter is just on the edge of oscillation then mod the cutoff with just a little triangle LFO set at a very slow speed. Amazing moving chorusing pad and lead sounds can be made this way. Fatter Bass/Pad Sounds Submitted by Mike Peake. Set the same sound in both channels (detuned saws, for instance). With the filters at the 24dB setting, increasing resonance cuts the passband as on the Moog filters. Set Envelope 3 to minimum attack, maximum decay and release, and sustain to maximum. This "creates" an offset, a continuous "on" signal while the keys are gated. Modulate one filters' resonance up (just one), or of the overall resonance level is high, us it to modulate one filters' resonance to its minimum. You get the resonant character plus the size of the non-resonant filter. Use Tri and Sine waves on that side too. "Warmer" Sounds Submitted by James Maier. The Evolver can make many ultra-bright and buzzy sounds due to its extensive feedback and distortion stages but sometimes people miss the subtler side of the beast. For a warmer sound use little or no distortion, close the filter just a bit and turn off the feedback and delay lines. I've managed to get dead-on Prophet5 timbres this way. Adding "Punch" Submitted by Mike Peake. Set the envelopes to linear, and use a Mod to modulate AmpEnv All by itself (lin through log responses with positive and negative self-modulation). This is of course fun on the filter envelopes as well. More Vintage Character Submitted by Mike Peake. Oscillator Slop, set at 5, doesn't come close to the Moog and other old-timer movement, so add slight (1 or 2) LFO to pitch modulations, with individual LFOs per oscillator, and a touch of LFO to LFO rate modulation. A tad of Envelope 3 to pitch helps as well. Don't miss out on the 12dB filter setting Submitted by Mike Peake. The 24dB setting has much more resonance, but the 12dB setting can sound nice and plucky, and do nice slightly fuzzy pads etc. DSI Evolver Waveshape Charts Below are charts I've assembled of the digital waveforms and their spectra as currently used in the DSI Evolver synthesizers. Originally these waves were unique to the SCI ProphetVS vector synth. I find these waveform/spectra graphics really usefull when programming sounds - maybe you will as well. Pay special attention to the spectra as this info is sometimes much more useful than waveshape in determining actual timbre - even before you hear what the waveform sounds like. These are designed to be downloaded (right-click & "save target as"), and printed at 300dpi on 8.5" x 11" pages - don't resize these images before printing or you will lose useful detail. Use them as a handy refrence. This information was cobbled together from various scattered sources (with very special thanks to Achim Gratz!). Any errors or omissions are my own. ^_^ HAVE FUN!!! Page 1 Page 2 Page 3 Page 4 As far as the origin of these waves is concerned, one of the original VS engineers, Chris Meyer, said: "The original waves for the VS were created three ways - extracting single-cycles from sampled sounds, using a custom additive synthesis program, and using a program Josh (Josh Jeffe, another VS engineer) slapped together called "Hacker" where you could draw the waveshape. These were fed straight from the computer through the filter and VCA of a Pro-One to figure out what they might sound like in a patch. And by the way, no PPG waveforms appear inside the VS - we had access to them, but in the end our consciences got the better of us. We did steal some waveforms from the Korg DW6000, but only by looking at the harmonic drawings on the front panel and trying to imitate them in our additive synthesis program." Modulation Matrix "Cheat Sheet" This chart shows all the modulation routing available on the Evolver. This same info is available in the manual but this can be printed on a single sheet of paper as a handy refrence! Evolver Wallpaper These I created just for fun and desktop "beautification" ;) 1280 X 1024 1024 X 768 800 X 600
http://www.carbon111.com/evolver.html

533 The Theory and Technique of Electronic Music
Contents Sinusoids, amplitude and frequency Measures of Amplitude Units of Amplitude Controlling Amplitude Frequency Synthesizing a sinusoid Superposing Signals Periodic Signals About the Software Examples Examples Wavetables and samplers The Wavetable Oscillator Sampling Enveloping samplers Timbre stretching Interpolation Examples Audio and control computations The sampling theorem Control Control streams Converting from audio signals to numeric control streams Control streams in block diagrams Event detection Audio signals as control Operations on control streams Control operations in Pd Examples Automation and voice management Envelope Generators Linear and Curved Amplitude Shapes Continuous and discontinuous control changes Muting Switch-and-ramp Polyphony Voice allocation Voice tags Encapsulation in Pd Examples Modulation Taxonomy of spectra Multiplying audio signals Waveshaping Frequency and phase modulation Examples Designer spectra Carrier/modulator model Pulse trains Pulse trains via waveshaping Pulse trains via wavetable stretching Resulting spectra Movable ring modulation Phase-aligned formant (PAF) generator Examples Time shifts and delays Complex numbers Complex sinusoids Time shifts and phase changes Delay networks Recirculating delay networks Power conservation and complex delay networks Artificial reverberation Controlling reverberators Variable and fractional shifts Fidelity of interpolating delay lines Pitch shifting Examples Filters Taxonomy of filters Low-pass and high-pass filters Band-pass and stop-band filters Equalizing filters Elementary filters Elementary non-recirculating filter Non-recirculating filter, second form Elementary recirculating filter Compound filters Real outputs from complex filters Two recirculating filters for the price of one Designing filters One-pole low-pass filter One-pole, one-zero high-pass filter Shelving filter Band-pass filter Peaking and stop-band filter Butterworth filters Stretching the unit circle with rational functions Butterworth band-pass filter Time-varying coefficients Impulse responses of recirculating filters All-pass filters Applications Subtractive synthesis Envelope following Single Sideband Modulation Examples Fourier analysis and resynthesis Fourier analysis of periodic signals Periodicity of the Fourier transform Fourier transform as additive synthesis Properties of Fourier transforms Fourier transform of DC Shifts and phase changes Fourier transform of a sinusoid Fourier analysis of non-periodic signals Fourier analysis and reconstruction of audio signals Narrow-band companding Timbre stamping (classical vocoder) Phase Phase relationships between channels Phase bashing Examples Classical waveforms Symmetries and Fourier series Sawtooth waves and symmetry Dissecting classical waveforms Fourier series of the elementary waveforms Sawtooth wave Parabolic wave Square and symmetric triangle waves General (non-symmetric) triangle wave Predicting and controlling foldover Over-sampling Sneaky triangle waves Transition splicing Examples Index Bibliography
http://crca.ucsd.edu/~msp/techniques/latest/book-html/book.html

529 SynthesisWorkshops
synth modular Sound synthesis and sound design Music has brought pleasure and entertainment to mankind throughout the whole of history. Each person is by nature equipped with one of the most elaborate and emotional musical instruments; the human voice. Whenever people feel good music seems to fit the occasion, and it is considered quite natural to hum or sing a song. Musical instruments have brought their own moods to music and at the current moment in human evolution there is an enormous variety of musical instruments available. The twentieth century has seen the development of a range of new and exciting electronic musical instruments. These electronic instruments are very flexible, they can produce a wide range of timbres and can be amplified to whatever loudness level sounds best for the occasion. Most of these electronic instruments are played by a keyboard, but in essence the keyboard can be replaced by any electromechanical device that is able to transform a movement caused by a human interaction into an electrical signal that can drive the sound generating core of the electronic instrument. All sorts of technical and scientific developments have helped to create electronic instruments and the human interface to play them. Still, music is an art and not really a hard science, although music and sound have for a long time been subject to various scientific research. An important realization is that science can not really explain why much music is such a pleasure to listen to and such a joy to make. Which is not a bad thing, as probably no one is waiting for science to take the fun out of music by applying formalized rules and templates on what is also subject to ‘feel’. So, although this book covers techniques that lean heavily on scientific research, the application of these techniques will in general be aimed at creating fun. There are a lot of professionals working with sound and even more people that make music for their personal enjoyment. Mastery of sound synthesis is valuable to all of them. Still, it won’t be easy to please everyone with one single book, as some people will be more interested in how things work and others might want practical examples that just work. The aim of this book is that it can at least be used as a practical guide in workshops and courses in electronic music, covering some essential basics that are needed to operate the equipment used in sound synthesis in a way that makes some sense. Additionally it can be used to explore techniques to find out how they can help in the development of one’s own musical style. Sound synthesis is the art of creating sounds by using suitable electronic means, using either analog or digital electronic devices. Sound design is the art of creating particular sounds using sound synthesis techniques. The definition of sound design as used here might be confusing to some, as the name sound design is also used in the discipline in industrial design that occupies itself with how mass produced objects should sound. Examples are how the sound of cars or ladyshaves are ‘designed’ to sound pleasing while in use. Which of course has nothing to do at all with music or sound synthesizers. This book puts the emphasis on the various synthesis techniques for musical purposes and how to setup sound synthesizers to create a large range of characteristic musical sounds. The art of musical sound design is left to the artist.
http://www.xs4all.nl/~rhordijk/G2Pages/

129 Dossier technique : le monitoring
on y trouve mon C.V, des réalisations sonores des dossiers sur Samplitude 2496, le monitoring et plein d'autres choses... Le monitoring, l’écoute est la base de tout travail sur le son. Le timbre d’une voix ou d’un instrument possède des caractères propres dont les plus subtiles nuances peuvent être reconnues par une oreille exercée. Une reproduction se rapprochera d’autant plus de la perfection qu’il sera possible d’éliminer, un à un, les défauts susceptibles d’altérer ce timbre. En supposant que l’on puisse arriver à une absence totale de défauts, un auditeur pourrait avoir l’impression d’écouter de vrais instruments et rien ne ressemblerait à une chaîne parfaite qu’une autre qui le soit autant. La recherche d’un son vrai fait tendre vers une référence commune et donc un système d’écoute commun. CV; C.V; Aurélien, Tanghe, Technicien son, ingénieur du son, BTS audiovisuel option son, bts audiovisuel, micros, console, studio, concert, live, samplitude, pro tools, maquette, musique, fest-noz, 02r, 03d, 01v, dr8, neumann, guitare, contrebasse, monitoring, shaad, prise de son, stereo, genelec, emploi, sound engineer, technician, sound, regisseur, assistant son, mixage, natif
http://home.nordnet.fr/~lmtanghe/le_monitoring.htm

101 - 201