100SILEX, de 0 100 s: allowing
1517 THE MUTANT MACHINE Dynamic Analog Percussion Engine
MICROCONTROLLER FREE ANALOG PERCUSSION SYNTHESIS unique Inverter Core oscillators form the MEMBRANE. Each analog oscillator has three waveforms to select from capable of synthesizing everything from heavy-hitting bassdrums to classic 909-style snares and other complex timbres modular design gives the Machine many auxiliary purposes, great for modular sound design of many varieties, and not just percussion the SNAPPY section is comprised of a voltage controlled noise oscillator, for modelling the noisy part of drum timbres both MEMBRANE and SNAPPY elements have an external input for replacing the built-in sound sources, opening up many avenues of possibility 13 control voltage and audio inputs, for a fully modular drum experience 7 audio and CV/gate outputs for maximum integration with other modules dedicated outputs for each WAVE and NOISE oscillator mean you can use the Machine as a complex VCO in your system, when not synthesizing percussion WAVEFORM SCANNING FEATURE GENERATES COMPLEX TIMBRES the MEMBRANE’s waveforms can be scanned through automatically by the wavescanner’s voltage controlled clock generator, or an external clock or VCO can be used SCAN FREQ CV forms a unique form of timbre control, making the Machine act like a complex oscillator at its WAVES output the ENABLE input allows you to gate the wavescanner on and off with a CV or gate signal ARCHITECTURE OF THE MACHINE The Mutant Machine is a dynamic analog instrument capable of generating a wide palette of sounds, ranging from various forms of analog percussion to complex drones and oscillations. To achieve this, the Machine features two synthesis sections which are summed together at the final output: MEMBRANE and SNAPPY. Like the other Mutant Drums, the MEMBRANE and SNAPPY circuits began their mutation as classic analog percussion techniques and have been reimagined for 21st century modular synthesis. The MEMBRANE forms the main body of the sound by way of two analog VCOs, and the SNAPPY section further adds to the timbre by contributing noisy elements to the mix. A noisy CLICK which occurs at the beginning of the SNAPPY sound can have its volume adjusted independent of the main decaying SNAPPY texture. The waveforms which make up the MEMBRANE can be selected manually by button press, or the WAVESCANNER can be used to automatically scan through the available analog waveforms. By modulating the frequency through which waves are scanned, unique, complex sounds are created. Experimentation is encouraged by the many modulation inputs and outputs available to you. The Machine features 8 CV and gate inputs for modulation as well as two external audio inputs, for bringing other modules into the Machine’s core. There are many audio outputs for maximum versatility, allowing you to use the Machine to create drones and alien timbres for use elsewhere in the modular analog system.

1333 Download OpenStreetMap data OSM
Commonly Used Formats europe-latest.osm.pbf, suitable for Osmium, Osmosis, imposm, osm2pgsql, mkgmap, and others. This file was last modified 19 hours ago and contains all OSM data up to 2013-05-28T18:59:04Z. File size: 10.3 GB; MD5 sum: c97ac9a7c90bc7791893f19fe9e7e3a3. europe-latest.shp.zip is not available for this region; try one of the sub-regions. Other Formats and Auxiliary Files europe-latest.osm.bz2, yields OSM XML when decompressed; use for programs that cannot process the .pbf format. This file was last modified 5 days ago. File size: 14.9 GB; MD5 sum: 087b5f040c89d6d64ea18503b2723d61. .poly file that describes the extent of this region. .osc.gz files that contain all changes in this region, suitable e.g. for Osmosis updates raw directory index allowing you to see and download older files

1306 Cern
Twenty years of a free, open web On 30 April 1993 CERN published a statement that made World Wide Web technology available on a royalty free basis, allowing the web to flourish On 30 April 1993 CERN published a statement that made World Wide Web ("W3", or simply "the web") technology available on a royalty-free basis. By making the software required to run a web server freely available, along with a basic browser and a library of code, the web was allowed to flourish.

686 Khan Academy
The Khan Academy is a not-for-profit 501(c)(3) with the mission of providing a world-class education to anyone, anywhere. We are complementing Salman's ever-growing library with user-paced exercises--developed as an open source project--allowing the Khan Academy to become the free classroom for the World.

474 Why Intelligent People Fail
Why Intelligent People Fail Content from Sternberg, R. (1994). In search of the human mind. New York: Harcourt Brace. 1. Lack of motivation. A talent is irrelevant if a person is not motivated to use it. Motivation may be external (for example, social approval) or internal (satisfaction from a job well-done, for instance). External sources tend to be transient, while internal sources tend to produce more consistent performance. 2. Lack of impulse control. Habitual impulsiveness gets in the way of optimal performance. Some people do not bring their full intellectual resources to bear on a problem but go with the first solution that pops into their heads. 3. Lack of perserverance and perseveration. Some people give up too easily, while others are unable to stop even when the quest will clearly be fruitless. 4. Using the wrong abilities. People may not be using the right abilities for the tasks in which they are engaged. 5. Inability to translate thought into action. Some people seem buried in thought. They have good ideas but rarely seem able to do anything about them. 6. Lack of product orientation. Some people seem more concerned about the process than the result of activity. 7. Inability to complete tasks. For some people nothing ever draws to a close. Perhaps it’s fear of what they would do next or fear of becoming hopelessly enmeshed in detail. 8. Failure to initiate. Still others are unwilling or unable to initiate a project. It may be indecision or fear of commitment. 9. Fear of failure. People may not reach peak performance because they avoid the really important challenges in life. 10. Procrastination. Some people are unable to act without pressure. They may also look for little things to do in order to put off the big ones. 11. Misattribution of blame. Some people always blame themselves for even the slightest mishap. Some always blame others. 12. Excessive self-pity. Some people spend more time feeling sorry for themselves than expending the effort necessary to overcome the problem. 13. Excessive dependency. Some people expect others to do for them what they ought to be doing themselves. 14. Wallowing in personal difficulties. Some people let their personal difficulties interfere grossly with their work. During the course of life, one can expect some real joys and some real sorrows. Maintaining a proper perspective is often difficult. 15. Distractibility and lack of concentration. Even some very intelligent people have very short attention spans. 16. Spreading oneself too think or too thick. Undertaking too many activities may result in none being completed on time. Undertaking too few can also result in missed opportunities and reduced levels of accomplishment. 17. Inability to delay gratification. Some people reward themselves and are rewarded by others for finishing small tasks, while avoiding bigger tasks that would earn them larger rewards. 18. Inability to see the forest for the trees. Some people become obsessed with details and are either unwilling or unable to see or deal with the larger picture in the projects they undertake. 19. Lack of balance between critical, analytical thinking and creative, synthetic thinking. It is important for people to learn what kind of thinking is expected of them in each situation. 20. Too little or too much self-confidence. Lack of self-confidence can gnaw away at a person’s ability to get things done and become a self-fulfilling prophecy. Conversely, individuals with too much self-confidence may not know when to admit they are wrong or in need of self-improvement.

440 A List Apart: Articles: Taking Advantage of HTML5 and CSS3 with Modernizr
Ten years ago, only the most cutting-edge web designers used CSS for layouts and styling. Browser support for CSS layouts was slim and buggy, so these people advocated for web standards adherence, while creating hacks that made CSS layouts work in all browsers. One hack that became widely used was browser sniffing: Detecting which browser and version the user had by looking at the navigator.userAgent property in JavaScript. Browser sniffing allowed for quick and easy code forking, allowing developers to target different browsers with different instructions. Today, CSS-based layouts are commonplace and every browser has pretty solid support for them. But now we have CSS3 and HTML5, and the situation is repeating itself—different browsers demonstrate varying levels of support for these new technologies. We’ve smartened up, however, and no longer employ CSS hacks nor use browser sniffing—an unreliable, poor practice. We’ve also convinced more and more clients that websites don’t need to look exactly the same in every browser. So how do we deal with this new but familiar problem? Simple: We use feature detection, which means that we do not ask the browser “who are you?” and make unreliable assumptions from there on. Instead we ask the browser, “can you do this and that?” It’s a simple way to test browser capabilities, but doing all these tests manually all the time gets tiresome. To solve that problem (and others), you can use Modernizr.

364 What every programmer should know about memory, Part 1 [LWN.net]
Editor's introduction: Ulrich Drepper recently approached us asking if we would be interested in publishing a lengthy document he had written on how memory and software interact. We did not have to look at the text for long to realize that it would be of interest to many LWN readers. Memory usage is often the determining factor in how software performs, but good information on how to avoid memory bottlenecks is hard to find. This series of articles should change that situation. The original document prints out at over 100 pages. We will be splitting it into about seven segments, each run 1-2 weeks after its predecessor. Once the entire series is out, Ulrich will be releasing the full text. Reformatting the text from the original LaTeX has been a bit of a challenge, but the results, hopefully, will be good. For ease of online reading, Ulrich's footnotes have been placed {inline in the text}. Hyperlinked cross-references (and [bibliography references]) will not be possible until the full series is published. Many thanks to Ulrich for allowing LWN to publish this material; we hope that it will lead to more memory-efficient software across our systems in the near future.

347 Pixelh8 - Multidisciplinary Artist and Techno Anthropologist » Software
The Pixelh8 Music Tech Master Stroke DS is a real time synthesizer for the Nintendo DS system it allows for extensive sound design and is the natural evolution of the Music Tech Series allowing for the classic chip tune sound on a modern device. The new system allows for keyboard style play by pressing “X” to bring up the 2 Ocatve Xylophone or classic Music Tech mode by using the directional pad to control the sounds in the same way as the Music Tech Game Boy and Pro Performer Game Boy Advance. Loads of new combinations are possible as you can now combine interval settings with time based effects as well as using the noise channel instead of tone and the easy change between menus allow for quick change during performance. All sounds are produced via the on board sound chip and no samples or sample manipulation is used, this is a real time chip tune synth for the DS.

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