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1517 THE MUTANT MACHINE Dynamic Analog Percussion Engine
MICROCONTROLLER FREE ANALOG PERCUSSION SYNTHESIS unique Inverter Core oscillators form the MEMBRANE. Each analog oscillator has three waveforms to select from capable of synthesizing everything from heavy-hitting bassdrums to classic 909-style snares and other complex timbres modular design gives the Machine many auxiliary purposes, great for modular sound design of many varieties, and not just percussion the SNAPPY section is comprised of a voltage controlled noise oscillator, for modelling the noisy part of drum timbres both MEMBRANE and SNAPPY elements have an external input for replacing the built-in sound sources, opening up many avenues of possibility 13 control voltage and audio inputs, for a fully modular drum experience 7 audio and CV/gate outputs for maximum integration with other modules dedicated outputs for each WAVE and NOISE oscillator mean you can use the Machine as a complex VCO in your system, when not synthesizing percussion WAVEFORM SCANNING FEATURE GENERATES COMPLEX TIMBRES the MEMBRANE’s waveforms can be scanned through automatically by the wavescanner’s voltage controlled clock generator, or an external clock or VCO can be used SCAN FREQ CV forms a unique form of timbre control, making the Machine act like a complex oscillator at its WAVES output the ENABLE input allows you to gate the wavescanner on and off with a CV or gate signal ARCHITECTURE OF THE MACHINE The Mutant Machine is a dynamic analog instrument capable of generating a wide palette of sounds, ranging from various forms of analog percussion to complex drones and oscillations. To achieve this, the Machine features two synthesis sections which are summed together at the final output: MEMBRANE and SNAPPY. Like the other Mutant Drums, the MEMBRANE and SNAPPY circuits began their mutation as classic analog percussion techniques and have been reimagined for 21st century modular synthesis. The MEMBRANE forms the main body of the sound by way of two analog VCOs, and the SNAPPY section further adds to the timbre by contributing noisy elements to the mix. A noisy CLICK which occurs at the beginning of the SNAPPY sound can have its volume adjusted independent of the main decaying SNAPPY texture. The waveforms which make up the MEMBRANE can be selected manually by button press, or the WAVESCANNER can be used to automatically scan through the available analog waveforms. By modulating the frequency through which waves are scanned, unique, complex sounds are created. Experimentation is encouraged by the many modulation inputs and outputs available to you. The Machine features 8 CV and gate inputs for modulation as well as two external audio inputs, for bringing other modules into the Machine’s core. There are many audio outputs for maximum versatility, allowing you to use the Machine to create drones and alien timbres for use elsewhere in the modular analog system.
http://www.hexinverter.net/mutant-machine

1262 The Targum from the Beginnings
The Targum from the Beginnings "on the run thoughts" As it is written daily, the path and soul of the journey leading to great and fabulous discoveries with realizations and directionalisation entering into great things! paranormal
http://www.sevenfoldtruth.com/urantia-clues.htm

777 SPERRZONE: [ K E Y C H A I N S ]: Zazzle.com Store
About Beat Hauser, SPERRZONE Beat Hauser is interested in industrial archaeology and history of Europe. His special area is the brewing industry of Switzerland and the former German Democratic Republic. Since 2003 he is taking pictures of industrial areas and abandoned places within all Europe. On his web site SPERRZONE (www.sperrzone.net) he does not only present his own pictures, but also some information about the related factories and places as well as historical photo post cards, old letter heads, labels, advertisings to document the history of the factories. Most pictures are taken in abandoned factories. Abandoned places and industrial ruins are generally seen as “spots of dirt” and people feel uncomfortable around them. Often such places have a very long and interesting history, which seems almost forgotten today. Instead of the activity of former days there is nothing but silence and emptiness. Instead of windows, black holes are staring out of the walls. But very often the architecture of elapsed eras is attractive and astonishing. In combination with the emptiness and beginning decay, such places often spread the impression of a dream world. Decay and nature give new structures to strictly geometric forms and lines, e.g. in production halls. Moisture, moss and rust give new colors to gray halls. Beat Hauser tries to capture these impressions with his photographs. Aesthetics of decay is illustrated in its huge variety from huge industrial plants to small details. Past exhibitions 10 Jun – 1 Jul 2007 3Fotografen3, Alte evangelische Kirche Kirchzarten (Exhibition of the 3 winners of the „KirchzARTener FOTOsalons 2006“) 2 Dec – 3 Dec 2006 KirchzARTener FOTOsalon 2006, Kurhaus Kirchzarten (Photo contest with 54 participants, 1. rank) 20 Nov – 21 Nov 2004 KirchzARTener FOTOsalon 2004, Kurhaus Kirchzarten (Photo contest with 46 participants, 11. rank) Several beamer shows at party events of „Rigor Mortis“ and „Solanaceae“ in Basle, Aarau, Pratteln and Reinach (all Switzerland) sperrzone, industry, industrial, archaeology, industrie, industriekultur, zerfall, decay, architektur, architecture
http://www.zazzle.com/sperrzone/gifts?cg=196119980926265824

714 30 free programming eBooks « citizen428.blog()
Since this post got quite popular I decided to incorporate some of the excellent suggestions posted in the comments, so this list now has more than 40 books in it. [UPDATED: 2010-10-12] Learning a new programming language always is fun and there are many great books legally available for free online. Here’s a selection of 30 of them: Lisp/Scheme: How to Desing Programs Interpreting Lisp (PDF, suggested by Gary Knott) Let Over Lambda On Lisp Practical Common Lisp Programming in Emacs Lisp Programming Languages. Application and Interpretation (suggested by Alex Ott) Structure and Interpretation of Computer Programs Teach Yourself Scheme in Fixnum Days Visual LISP Developer’s Bible (suggested by “skatterbrainz”) Ruby: Data Structures and Algorithms with Object-Oriented Design Patterns in Ruby Learn to Program MacRuby: The Definitive Guide Mr. Neighborly’s Humble Little Ruby Book (suggested by @tundal45) Programming Ruby Read Ruby 1.9 Ruby Best Practices Ruby on Rails Tutorial Book (suggested by @tundal45) Javascript: Building iPhone Apps with HTML, CSS, and JavaScript Eloquent Javascript jQuery Fundamentals Mastering Node Haskell: Learn You a Haskell for Great Good Real World Haskell Erlang: Concurrent Programming in Erlang Learn You Some Erlang for Great Good Python: Dive into Python How to Think Like a Computer Scientist – Learning with Python Smalltalk: Dynamic Web Development with Seaside Pharo by Example (based on the next book in this list, suggested by Anonymous) Squeak by Example Misc: Algorithms The Art of Assembly Language Beginning Perl Building Accessible Websites (suggested by Joe Clark) The C Book C# Yellow Book (suggested by Joe Wyatt) Compiler Construction Dive Into HTML 5 (suggested by @til) Higher-Order Perl The Implementation of Functional Programming Languages (suggested by “Def”) An Introduction to R Learn Prolog Now! Objective-C 2.0 Essentials Programming Scala Of course there are many more free programming eBooks, but this list consists of the ones I read or want(ed) to read. This is far from comprehensive and languages that are completely missing are mostly left out on purpose (e.g. PHP, C++, Java). I’m sure somebody else made a list for them somewhere.
http://citizen428.net/archives/434

636 The Beginner’s Guide to Zen Habits – A Guided Tour | zen habits
‘Smile, breathe and go slowly.’ ~Thich Nhat Hanh Post written by Leo Babauta. Follow me on Twitter. Note: This is an update to the old guide — so it should be interesting to readers new and old. While some of you have been following Zen Habits since its early days (beginning of 2007), many of you are fairly new readers. To help you through the fairly overwhelming archives, I’ve compiled a beginner’s guide. Kind of a Quick Start guide. First, a note: Please don’t try to go through this all at once. There are days and days worth of reading here. I’ve just organized that so that you can go to the stuff you want to learn about first. Take it in small chunks. Where do you start when you have a thousand posts to read through? You start with the best, or at least the most popular. So here they are: Most Popular Posts breathe. be still. a brief guide to life. the best goal is no goal the lost art of solitude the elements of living lightly the zen of doing The Ultimate How to Get Lean Guide. simplify, and savor life How Not to Hurry Email Sanity: How to Clear Your Inbox When You’re Drowning the barefoot philosophy The No. 1 Habit of Highly Creative People How Not to Hurry The Simple, Ridiculously Useful Guide to Earning a Living from Your Passion 10 Benefits of Rising Early, and How to Do It 20 Things I Wish I Had Known When Starting Out in Life Simple Living Manifesto: 72 Ideas to Simplify Your Life A Guide to Creating a Minimalist Home Get Off Your Butt: 16 Ways to Get Motivated When You’re in a Slump
http://zenhabits.net/start/

448 HTML Ampersand Character Codes
These are character sequences that may appear in HTML documents; they represent sometimes useful symbols that are not part of the standard ASCII set or that would be difficult or impossible to type otherwise (e.g. the less-than sign, which would always be mistaken for the beginning of an HTML tag). Case is signinficant. The content of this table has been throughly tested. If the character that appears in the first column does not fit the description in the third column, your browser has a screw loose.
http://rabbit.eng.miami.edu/info/htmlchars.html

298 The Evolution of Privacy on Facebook
Facebook is a great service. I have a profile, and so does nearly everyone I know under the age of 60. However, Facebook hasn't always managed its users' data well. In the beginning, it restricted the visibility of a user's personal information to just their friends and their "network" (college or school). Over the past couple of years, the default privacy settings for a Facebook user's personal information have become more and more permissive. They've also changed how your personal information is classified several times, sometimes in a manner that has been confusing for their users. This has largely been part of Facebook's effort to correlate, publish, and monetize their social graph: a massive database of entities and links that covers everything from where you live to the movies you like and the people you trust. This blog post by Kurt Opsahl at the the EFF gives a brief timeline of Facebook's Terms of Service changes through April of 2010. It's a great overview, but I was a little disappointed it wasn't an actual timeline: hence my initial inspiration for this infographic.
http://mattmckeon.com/facebook-privacy/

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