100SILEX, de 0 ŕ 100 s: done
1132 Mammoth Modular Synthesizer At MIT Museum
Just got an update from Joe Paradiso on his homebuilt mammoth analog modular synthesizer. Heâ€™s installed it in the MIT Museum and has completed a fairly epic patch which you can listen to (24 hours a day!) here.
Joe will be at the museum this Thursday and Friday (2/23 and 2/24) at 1pm, demoing the synth to visitors, so be sure to stop by if youâ€™re in the neighborhood. Hereâ€™s some info from Joe on the construction and inspiration for the latest patch.
The second patch I made at the MIT Museum is totally done now, and you can hear it live on the stream. Listen to it at http://synth.media.mit.edu, and let me know what you think if youâ€™re inclined â€“ itâ€™s running in physical space in Quad, of course â€“ stereo on the stream. Note that this one has absolutely NO sequencer of any sort on it â€“ all of the patterns you hear were made entirely from hand-patched logic (counters, ands, ors, flip flops, ring counters, rate multipliers, etc.). Itâ€™s an entirely different kind of composition environment from the norm â€“ you really need to simultaneously be an engineer while being an artist and something of a performer. The inspiration for this patch started with the Boredoms â€“ if you donâ€™t know who they are, you should (http://www.boredoms.jp/). In particular, I was thinking of SuperRoots 9. The beauty of the patching interface is that you can never exactly nail what you start out to attain, but on the other hand, you get drawn into places you wouldnâ€™t have normally gone once you start. The 3 drummers that Yamantaka Eye performs with lay down a compelling rhythm that my hand-patched logic and analog processing canâ€™t match, of course. But this patch definitely has a strange jumpy groove once it gets into gear, and the 2-chord pad is archetypical too. Yes, Boredoms rule today! BTW, this patch took every cord I had, plus a good 30 more wires just shoved into the pin jacks â€“ check out the photos here and here â€“ the latter shows the kind of logic section patching complexity you need to build a sonic environment like this one.
Iâ€™m ripping this baby out next Thursday, as Iâ€™ll be at the museum next Thursday and Friday (2/23 and 2/24) at 1pm to demonstrate the synthesizer to visitors â€“ doing some very simple patches and showing off what the modules do in case anybody is interested in this. It will run continuously until then.
Otherwise, enjoy the stream â€“ there are moments of introspective drift in-between wild percussion (yes, Boredoms!). I might pull the percussion line back so it doesnâ€™t come so often or regularly, but itâ€™s essentially a wrap.
1116 Sitting is Killing You
As we enter the second decade of the 21st century, there is one thing nearly all modern Americans have in common: we sit all the time. Though our great shift towards computer-based work has done great things for productivity, it has, unfortunately, done terrible things for our health. From increased risk of heart disease and obesity in the long term, to sharply hampered cholesterol maintenance in the short term, the negative health effects of sitting are starting to weigh heavily against the benefits. Even the medical field â€“ the greatest advocates of reducing sitting time â€“ is plagued by this new health issue. Though doctors and nurses get plenty of walking time, it usually falls to the secretaries, billers, and coders to do all the sitting. And, as we can see, something has to change.
1078 The Modular Synth
A long time ago, in a galaxy far away, before your local music shop was packed with the latest digital synths, even before the early analogue monosynths, if you wanted a synthesizer you had to make it yourself. Modular synthesis is not in itself a different type of synthesis, but refers to the fact that a synth would be built up from individual components (modules) , which would be linked together (patched) in a configuration decided by the person doing the building.
Compared with today's 'plug and play' synths which come with 100's of presets, GM soundsets, etc, this has the obvious disadvantage that 'recalling' a preset can only be done if your synth is patched together in exactly the same way every time and every controller has to be manually set to the same parameter.
However, the big advantage of Modular synthesis, of course, is that, providing you have the right components, you can build practically anything you want, without being constrained by the 'hardwired' configurations of modern factory built synthesizers.
The Pulsar/Scope Modular synth, like any other Modular 'soft synth' brings together the advantages of both Modular synths and modern factory built synths. Modular configurations can be saved as patches for total recall later on, and each patch can contain any number of presets, again for later recall. Furthermore, with a software modular, you can re-use each component as many times as you wish within one patch, you never run out of cables, you don't have to dedicate a whole room to the synth and the modules never suffer from physical damage. What's more, each parameter can be controlled by MIDI so parameter changes can be recorded into your sequencer in real-time.
1020 GnomeActivityJournal - GNOME Live!
GNOME Activity Journal (formerly GNOME Zeitgeist)
GNOME Activity Journal (formerly GNOME Zeitgeist)
Getting in touch
Grouping and Filtering
Long term goals
Mockups And Current Usage
See Zeitgeist for information about the Zeitgeist engine used internally by the GNOME Activity Journal.
The GNOME Activity Journal is a tool for easily browsing and finding files on your computer. It uses Zeitgeist to get information and metadata on what files/websites/contacts/etc. you worked with.
Links: Zeitgeist Website, Zeitgeist on Launchpad, GNOME Activity Journal on Launchpad
The Zeitgeist code is split into two modules:
GNOME Activity Journal (GTK+ interface)
Project page: https://launchpad.net/gnome-activity-journal
Repository: bzr branch lp:gnome-activity-journal
Project page: https://launchpad.net/zeitgeist
Repository: bzr branch lp:zeitgeist
Getting in touch
Mailing list: https://launchpad.net/~gnome-zeitgeist-users
IRC: #zeitgeist @ irc.freenode.net, #gnome-zeitgeist @ irc.gimp.org
John turns on his computer to work on his seminar paper. Instead of digging through his hierarchal file system, he simply opens up GNOME Activity Journal and clicks on the top item in the "Recently Used Files" list. When he realizes that he can't remember the name of the website that he was reading for research yesterday, he simply looks at the list of files related to his paper and clicks on the website.
More at the Zeitgeist Vision page.
Grouping and Filtering
Our goal is to group/filter the data by:
Type of data
Location of use (GPS)
Drag and Drop (not for links)
Filtering by Dataproviders/Time/Tags
Add an actions toolbar to quickly share items by email or instant messaging. (See nautilus-share)
Experiment with Tracker, Soylent, and Empathy.
Long term goals
Better metadata extraction (see some of the sprints above)
Integration with other computers and mobile devices.
Mockups And Current Usage
Some work was done by the City of Largo in the past which replicated some of the features of the Activity Journal. Possibly some of this work can result in ideas for improving the User Interface.
Mockups And Usage.
/BolzanoIdeas /CityOfLargo /Ideas
1013 Quotables stories - Lifehacker
Procrastination is like a credit card: it's a lot of fun until you get the bill
Lifehacker, tips and downloads for getting things done
Quotables stories - Lifehacker, software, productivity, technology, downloads, life hacks, hacker, lifehacks, computing, lifestyle, timesavers, health, internet, personal technology, DIY, projects, tricks, advice, backup, email, Mac, Windows, Firefox, Google, Yahoo, Gmail, keyboard shortcuts, household, HOWTO, how to's, tutorials
962 25 Abandoned Soviet Monuments that look like they're from the Future | Crack Two
These structures were commissioned by former Yugoslavian president Josip Broz Tito in the 1960s and 70s to commemorate sites where WWII battles took place (like TjentiĹˇte, Kozara and KadinjaÄŤa), or where concentration camps stood (like Jasenovac and NiĹˇ). They were designed by different sculptors (DuĹˇan DĹľamonja, Vojin BakiÄ‡, Miodrag Ĺ˝ivkoviÄ‡, Jordan and Iskra Grabul, to name a few) and architects (Bogdan BogdanoviÄ‡, Gradimir MedakoviÄ‡...), conveying powerful visual impact to show the confidence and strength of the Socialist Republic. In the 1980s, these monuments attracted millions of visitors per year, especially young pioneers for their "patriotic education." After the Republic dissolved in early 1990s, they were completely abandoned, and their symbolic meanings were forever lost.
From 2006 to 2009, Kempenaers toured around the ex-Yugoslavia region (now Croatia, Serbia, Slovenia, Bosnia and Herzegovina, etc.) with the help of a 1975 map of memorials, bringing before our eyes a series of melancholy yet striking images. His photos raise a question: can these former monuments continue to exist as pure sculptures? On one hand, their physical dilapidated condition and institutional neglect reflect a more general social historical fracturing. And on the other hand, they are still of stunning beauty without any symbolic significances. I know this may sound schizophrenic if you also read my last post. But maybe there are forms that can transcend meaning...
What an amazing instrument! The DSI Evolver has the signature "old school" timbre down pat as well as being able to provide digital timbres reminiscent of the Waldorf Q. There's certainly a "rougher" side available as well with all the feedback implementation and controled distortion. Being able to make PM type plucked and blown sounds is just icing on the cake. Dave Smith should be commended for a job well done. Just have a look at the Panel Layout to get a taste of what this beauty can dish out - the controls are pretty much laid out in the form of a signal path graphic. Be sure to visit Dave Smith's Website!
Evolver Sound Examples
There are a lot of demos of the Evolver on the web showcasing the gutsy harsh sounds of this beast so I decided to post demos of some of my own patches as examples of the "softer" more "vintage" side of the Evolver's timbre. I make no apologies for these unpolished recordings - these are merely sound samples ;)
Resonant Plucked Pad
This pad shows some of the rich resonant nature of the filter.
This is a simple analog brass lead patch.
A fun patch with lots of motion made using my "Audio-rate Filter FM" programming tip below.
A nice bland-vanilla pad ^_^
What can I say? I love pads...
For more MP3 demos showing the full gamut of sounds the Evolver and Polyevolver are capable of, please visit the excellent website of Stefan Trippler!
The Definitive Guide to Evolver
This rather in-depth guide to the Evolver goes places and does things a mere manual can't. This labor-of-love was crafted by Anu Kirk and with his kind permission, I am offering this fantastic resource right here in PDF format!
A much smaller version (400K) is here but it dosen't have internal hyperlinks.
Here's a fun repository of programming tips for the Evolver in all its incarnations. Please email me if you would like to add some.
Fingered Wave Sequence
Submitted by Dave Bryce. This brilliant technique has to be heard to be believed! Plus, its one of those cool things unique to the Evolver! This particular tip is so full of detailed information that it gets its own page!
Audio-rate Filter FM
Submitted by James Maier. Use the "Audio Mod" parameter in the Filter section to frequency-modulate the cutoff with the analog oscillator. Add resonance until the filter is just on the edge of oscillation then mod the cutoff with just a little triangle LFO set at a very slow speed. Amazing moving chorusing pad and lead sounds can be made this way.
Fatter Bass/Pad Sounds
Submitted by Mike Peake. Set the same sound in both channels (detuned saws, for instance). With the filters at the 24dB setting, increasing resonance cuts the passband as on the Moog filters. Set Envelope 3 to minimum attack, maximum decay and release, and sustain to maximum. This "creates" an offset, a continuous "on" signal while the keys are gated. Modulate one filters' resonance up (just one), or of the overall resonance level is high, us it to modulate one filters' resonance to its minimum. You get the resonant character plus the size of the non-resonant filter. Use Tri and Sine waves on that side too.
Submitted by James Maier. The Evolver can make many ultra-bright and buzzy sounds due to its extensive feedback and distortion stages but sometimes people miss the subtler side of the beast. For a warmer sound use little or no distortion, close the filter just a bit and turn off the feedback and delay lines. I've managed to get dead-on Prophet5 timbres this way.
Submitted by Mike Peake. Set the envelopes to linear, and use a Mod to modulate AmpEnv All by itself (lin through log responses with positive and negative self-modulation).
This is of course fun on the filter envelopes as well.
More Vintage Character
Submitted by Mike Peake. Oscillator Slop, set at 5, doesn't come close to the Moog and other old-timer movement, so add slight (1 or 2) LFO to pitch modulations, with individual LFOs per oscillator, and a touch of LFO to LFO rate modulation. A tad of Envelope 3 to pitch helps as well.
Don't miss out on the 12dB filter setting
Submitted by Mike Peake. The 24dB setting has much more resonance, but the 12dB setting can sound nice and plucky, and do nice slightly fuzzy pads etc.
DSI Evolver Waveshape Charts
Below are charts I've assembled of the digital waveforms and their spectra as currently used in the DSI Evolver synthesizers. Originally these waves were unique to the SCI ProphetVS vector synth.
I find these waveform/spectra graphics really usefull when programming sounds - maybe you will as well. Pay special attention to the spectra as this info is sometimes much more useful than waveshape in determining actual timbre - even before you hear what the waveform sounds like.
These are designed to be downloaded (right-click & "save target as"), and printed at 300dpi on 8.5" x 11" pages - don't resize these images before printing or you will lose useful detail. Use them as a handy refrence. This information was cobbled together from various scattered sources (with very special thanks to Achim Gratz!).
Any errors or omissions are my own. ^_^
As far as the origin of these waves is concerned, one of the original VS engineers, Chris Meyer, said:
"The original waves for the VS were created three ways - extracting single-cycles from sampled sounds, using a custom additive synthesis program, and using a program Josh (Josh Jeffe, another VS engineer) slapped together called "Hacker" where you could draw the waveshape. These were fed straight from the computer through the filter and VCA of a Pro-One to figure out what they might sound like in a patch. And by the way, no PPG waveforms appear inside the VS - we had access to them, but in the end our consciences got the better of us. We did steal some waveforms from the Korg DW6000, but only by looking at the harmonic drawings on the front panel and trying to imitate them in our additive synthesis program."
Modulation Matrix "Cheat Sheet"
This chart shows all the modulation routing available on the Evolver. This same info is available in the manual but this can be printed on a single sheet of paper as a handy refrence!
These I created just for fun and desktop "beautification" ;)
1280 X 1024
1024 X 768
800 X 600
825 What is the smallest thing you have done that has made a ranking difference? Google SEO News and Discussion forum at WebmasterWorld
what is the smallest thing you have done that has made a ranking difference?
788 Setting Up Your Digital Camera For HDR Shooting
Youâ€™ve probably heard of High Dynamic Range (HDR) Photography, itâ€™s made quite an entrance into the world of digital photography.
If you havenâ€™t, the HDR process is accomplished by taking multiple exposures of a high contrast scene (usually a landscape or cityscape), at different levels of brightness, and then combining the best light from each exposure into one image.
The end result is a stunning image that very closely resembles how the human eye views a scene. This process of digital manipulation has caused a bit of controversy and debate in the world of photography, especially with images that are â€śover-cooked.â€ť One thing is for sure though, HDR is here to stay. When done right, this unique and in depth processing technique can produce beautiful works of art that mimic the way we view and remember a landscape or scene.
The above image is an example of what HDR processing can produce. This image, taken from the Big Island of Hawaii, would not be possible without HDR processing. It was taken around noon, the harshest light of the day. The first image is the best image my camera could produce given the situation. While still beautiful, there are obvious problems. Get ready, this article is going to show you how to take your digital camera and turn it into an HDR shooting machine!
777 SPERRZONE: [ K E Y C H A I N S ]: Zazzle.com Store
About Beat Hauser, SPERRZONE
Beat Hauser is interested in industrial archaeology and history of Europe. His special area is the brewing industry of Switzerland and the former German Democratic Republic. Since 2003 he is taking pictures of industrial areas and abandoned places within all Europe. On his web site SPERRZONE (www.sperrzone.net) he does not only present his own pictures, but also some information about the related factories and places as well as historical photo post cards, old letter heads, labels, advertisings to document the history of the factories.
Most pictures are taken in abandoned factories. Abandoned places and industrial ruins are generally seen as Ă˘Â€Âśspots of dirtĂ˘Â€Âť and people feel uncomfortable around them. Often such places have a very long and interesting history, which seems almost forgotten today. Instead of the activity of former days there is nothing but silence and emptiness. Instead of windows, black holes are staring out of the walls. But very often the architecture of elapsed eras is attractive and astonishing. In combination with the emptiness and beginning decay, such places often spread the impression of a dream world. Decay and nature give new structures to strictly geometric forms and lines, e.g. in production halls. Moisture, moss and rust give new colors to gray halls. Beat Hauser tries to capture these impressions with his photographs. Aesthetics of decay is illustrated in its huge variety from huge industrial plants to small details.
10 Jun Ă˘Â€Â“ 1 Jul 2007 3Fotografen3, Alte evangelische Kirche Kirchzarten
(Exhibition of the 3 winners of the Ă˘Â€ÂžKirchzARTener FOTOsalons 2006Ă˘Â€Âś)
2 Dec Ă˘Â€Â“ 3 Dec 2006 KirchzARTener FOTOsalon 2006, Kurhaus Kirchzarten
(Photo contest with 54 participants, 1. rank)
20 Nov Ă˘Â€Â“ 21 Nov 2004 KirchzARTener FOTOsalon 2004, Kurhaus Kirchzarten
(Photo contest with 46 participants, 11. rank)
Several beamer shows at party events of Ă˘Â€ÂžRigor MortisĂ˘Â€Âś and Ă˘Â€ÂžSolanaceaeĂ˘Â€Âś in Basle, Aarau, Pratteln and Reinach (all Switzerland)
sperrzone, industry, industrial, archaeology, industrie, industriekultur, zerfall, decay, architektur, architecture
767 The 5 types of programmers Â« Steven Benner's Blog
In my code journeys and programming adventures Iâ€™ve encountered many strange foes, and even stranger allies. Iâ€™ve identified at least five different kinds of code warriors, some make for wonderful comrades in arms, while others seem to foil my every plan.
However they all have their place in the pantheon of software development. Without a healthy mix of these different programming styles youâ€™ll probably find your projects either take too long to complete, are not stable enough or are too perfect for humans to look upon.
The code may not be pretty, but damnit, it works!
This guy is the foundation of your company. When something goes wrong he will fix it fast and in a way that wonâ€™t break again. Of course he doesnâ€™t care about how it looks, ease of use, or any of those other trivial concerns, but he will make it happen, without a bunch of talk or time-wasting nonsense. The best way to use this person is to point at a problem and walk away.
You want to do what to my code?
This guy doesnâ€™t care about your deadlines or budgets, those are insignificant when compared to the art form that is programming. When you do finally receive the finished product you will have no option but submit to the stunning glory and radiant beauty of perfectly formatted, no, perfectly beautiful code, that is so efficient that anything you would want to do to it would do nothing but defame a masterpiece. He is the only one qualified to work on his code.
Iâ€™m a programmer, damnit. I donâ€™t write code.
His world has one simple truth; writing code is bad. If you have to write something then youâ€™re doing it wrong. Someone else has already done the work so just use their code. He will tell you how much faster this development practice is, even though he takes as long or longer than the other programmers. But when you get the project it will only be 20 lines of actual code and will be very easy to read. It may not be very fast, efficient, or forward-compatible, but it will be done with the least effort required.
What do you want? It works doesnâ€™t it?
The guy who couldnâ€™t care less about quality, thatâ€™s someone elses job. He accomplishes the tasks that heâ€™s asked to do, quickly. You may not like his work, the other programmers hate it, but management and the clients love it. As much pain as he will cause you in the future, he is single-handedly keeping your deadlines so you canâ€™t scoff at it (no matter how much you want to).
Well, thatâ€™s a possibility, but in practice this might be a better alternative.
This guy is more interested the options than what should be done. He will spend 80% of his time staring blankly at his computer thinking up ways to accomplish a task, 15% of his time complaining about unreasonable deadlines, 4% of his time refining the options, and 1% of his time writing code. When you receive the final work it will always be accompanied by the phrase â€śif I had more time I could have done this the right wayâ€ť.
Personally, Iâ€™d have to classify myself as the perfectionist. So, which type of programmer are you? Or perhaps you know another programming archetype that is missing from my list? Post a comment below and Iâ€™ll add it to a new updated list.
713 40 Useful Online Generators For Web Designers - Noupe Design Blog
Generators can be a great way to save time in your web design projects. High-quality generators can create graphics or code or even layouts in a matter of seconds or minutes, things that might take an hour or more if done by hand. Below are some useful generators to help you speed up your web design process. Thereâ€™s everything from color scheme tools to complete layout generators included. If you know of other useful generators out there, please share in the comments!
637 50 List of Free Online Photo Editing Tools | blueblots.com
Editing an image is very popular these days due to the innovation of graphic software programs that will allow us to create computer arts from scratch. However, we could also enhance, add some cool effects and customize the look of our images easily without having the need of these soft wares through the online photo editors. An online photo editor tool allows us to edit and manipulate a photo in the Web Browser. This is more advantageous compared to the softwares for editing an image as this could not consume much of the memory of your desktop and the processing is done faster by the server. With just a few clicks, we could now be able to customize our own photos, create funny photos from our pictures or even feature ourselves in a magazine cover like that of a celebrity. Here are the 50 List of Photo Editing Tools to Help You Edit Images and Photos Online for free. Try to check and get your best pick!
486 Ninite Easy PC Setup - Silent Unattended Install Multiple Programs At Once
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484 Why did so many successful entrepreneurs and startups come out of PayPal? Answered by Insiders
Why did so many successful entrepreneurs and startups come out of PayPal? I long have been fascinated by the extraordinary achievement from the ex-Paypal team and wonder about the reasons behind their success. In the past, mass media tried to answer this question several times but still couldnâ€™t give us a clear answer.
I once asked David Sacks the same question during an event in Los Angeles. He told me the secret is that Paypal has built a â€śscrappyâ€ť culture. No matter what problems they faced, they would find a way to solve them. I kind of got the idea, but was still confused about the execution details.
So when I saw some of the past Paypal employees answering this question on Quora, I was super excited! After all, they should be the only ones who can tell people the inside stories.
Below are some highlights of their answers. *If you want to check out the sources or leave your comments, please go to here and here.
On Talent Management
â€śPeter and Max assembled an unusual critical mass of entrepreneurial talent, primarily due to their ability to recognize young people with extraordinary ability (the median age of *execs* on the S1 filing was 30). But the poor economy allowed us to close an abnormal number of offers, as virtually nobody other than eBay and (in part) google was hiring in 2000-02.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śExtreme Focus (driven by Peter): Peter required that everyone be tasked with exactly one priority. He would refuse to discuss virtually anything else with you except what was currently assigned as your #1 initiative. Even our annual review forms in 2001 required each employee to identify their single most valuable contribution to the company.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śDedication to individual accomplishment: Teams were almost considered socialist institutions. Most great innovations at PayPal were driven by one person who then conscripted others to support, adopt, implement the new idea. If you identified the 8-12 most critical innovations at PayPal (or perhaps even the most important 25), almost every one had a single person inspire it (and often it drive it to implementation). As a result, David enforced an anti-meeting culture where any meeting that included more than 3-4 people was deemed suspect and subject to immediate adjournment if he gauged it inefficient. Our annual review forms in 2002 included a direction to rate the employee on â€śavoids imposing on othersâ€™ time, e.g. scheduling unnecessary meetings.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śRefusal to accept constraints, external or internal:We were expected to pursue our #1 priority with extreme dispatch (NOW) and vigor. To borrow an apt phrase, employees were expected to â€ścome to work every day willing to be fired, to circumvent any order aimed at stopping your dream.â€ť Jeremy Stoppelman has relayed elsewhere the story about an email he sent around criticizing management that he expected to get him fired and instead got him promoted. Peter did not accept no for answer: If you couldnâ€™t solve the problem, someone else would be soon assigned to do it.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śDriven problem solvers: PayPal had a strong bias toward hiring (and promoting / encouraging, as Keith mentions) smart, driven problem solvers, rather than subject matter experts. Very few of the top performers at the company had any prior experience with payments, and many of the best employees had little or no prior background building Internet products. I worked on the fraud analytics team at PayPal, and most of our best people had never before done anything related to fraud detection. If heâ€™d approached things â€śtraditionallyâ€ť, Max would have gone out and hired people who had been building logistic regression models for banks for 20 years but never innovated, and fraud losses would likely have swallowed the company.â€ť (by Mike Greenfield, former Sr. Fraud R&D Scientist of Paypal)
â€śSelf-sufficiency â€“ individuals and small teams were given fairly complex objectives and expected to figure out how to achieve them on their own. If you needed to integrate with an outside vendor, you picked up the phone yourself and called; you didnâ€™t wait for a BD person to become available. You did (the first version of) mockups and wireframes yourself; you didnâ€™t wait for a designer to become available. You wrote (the first draft of) site copy yourself; you didnâ€™t wait for a content writer.â€ť (by Yee Lee, former Product & BU GM of Paypal)
On Culture & Ideology
â€śExtreme bias towards action â€“ early PayPal was simply a really *productive* workplace. This was partly driven by the culture of self-sufficiency. PayPal is and was, after all, a web service; and the company managed to ship prodigious amounts of relatively high-quality web software for a lot of years in a row early on. Yes, we had the usual politics between functional groups, but either individual heroes or small, high-trust teams more often than not found ways to deliver projects on-time.â€ť (by Yee Lee, former Product & BU GM of Paypal)
â€śWillingness to try â€“ even in a data-driven culture, youâ€™ll always run in to folks who either donâ€™t believe you have collected the right supporting data for a given decision or who just arenâ€™t comfortable when data contradicts their gut feeling. In many companies, those individuals would be the death of decision-making. At PayPal, I felt like you could almost always get someone to give it a *try* and then let performance data tell us whether to maintain the decision or rollback.â€ť (by Yee Lee, former Product & BU GM of Paypal)
â€śData-driven decision making â€“ PayPal was filled with smart, opinionated people who were often at logger-heads. The way to win arguments was to bring data to bear. So you never started a sentence like this â€śI feel like itâ€™s a problem that our users canâ€™t do Xâ€ť, instead youâ€™d do your homework first and then come to the table with â€ś35% of our [insert some key metric here] are caused by the lack of X functionalityâ€¦â€ť (by Yee Lee, former Product & BU GM of Paypal)
â€śRadical transparency on metrics: All employees were expected to be facile with the metrics driving the business. Otherwise, how could one expect each employee to make rational calculations and decisions on their own every day? To enforce this norm, almost every all-hands meeting consisted of distributing a printed Excel spreadsheet to the assembled masses and Peter conducting a line by line review of our performance (this is only a modest exaggeration).â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śVigorous debate, often via email: Almost every important issue had champions and critics. These were normally resolved not by official edict but by a vigorous debate that could be very intense. Being able to articulate and defend a strategy or product in a succinct, compelling manner with empirical analysis and withstand a withering critique was a key attribute of almost every key contributor. I still recall the trepidation I confronted when I was informed that I needed to defend the feasibility of my favorite â€śbabyâ€ť to Max for the first time.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
â€śExtreme Pressure â€“ PayPal was a very difficult business with many major issues to solve. We were able to see our colleagues work under extreme pressure and hence we learned who we could rely on and trust.â€ť (by Keith Rabois, former Executive Vice President of Paypal)
474 Why Intelligent People Fail
Why Intelligent People Fail
Content from Sternberg, R. (1994). In search of the human mind. New York: Harcourt Brace.
1. Lack of motivation. A talent is irrelevant if a person is not motivated to use it. Motivation may be external (for example, social approval) or internal (satisfaction from a job well-done, for instance). External sources tend to be transient, while internal sources tend to produce more consistent performance.
2. Lack of impulse control. Habitual impulsiveness gets in the way of optimal performance. Some people do not bring their full intellectual resources to bear on a problem but go with the first solution that pops into their heads.
3. Lack of perserverance and perseveration. Some people give up too easily, while others are unable to stop even when the quest will clearly be fruitless.
4. Using the wrong abilities. People may not be using the right abilities for the tasks in which they are engaged.
5. Inability to translate thought into action. Some people seem buried in thought. They have good ideas but rarely seem able to do anything about them.
6. Lack of product orientation. Some people seem more concerned about the process than the result of activity.
7. Inability to complete tasks. For some people nothing ever draws to a close. Perhaps itâ€™s fear of what they would do next or fear of becoming hopelessly enmeshed in detail.
8. Failure to initiate. Still others are unwilling or unable to initiate a project. It may be indecision or fear of commitment.
9. Fear of failure. People may not reach peak performance because they avoid the really important challenges in life.
10. Procrastination. Some people are unable to act without pressure. They may also look for little things to do in order to put off the big ones.
11. Misattribution of blame. Some people always blame themselves for even the slightest mishap. Some always blame others.
12. Excessive self-pity. Some people spend more time feeling sorry for themselves than expending the effort necessary to overcome the problem.
13. Excessive dependency. Some people expect others to do for them what they ought to be doing themselves.
14. Wallowing in personal difficulties. Some people let their personal difficulties interfere grossly with their work. During the course of life, one can expect some real joys and some real sorrows. Maintaining a proper perspective is often difficult.
15. Distractibility and lack of concentration. Even some very intelligent people have very short attention spans.
16. Spreading oneself too think or too thick. Undertaking too many activities may result in none being completed on time. Undertaking too few can also result in missed opportunities and reduced levels of accomplishment.
17. Inability to delay gratification. Some people reward themselves and are rewarded by others for finishing small tasks, while avoiding bigger tasks that would earn them larger rewards.
18. Inability to see the forest for the trees. Some people become obsessed with details and are either unwilling or unable to see or deal with the larger picture in the projects they undertake.
19. Lack of balance between critical, analytical thinking and creative, synthetic thinking. It is important for people to learn what kind of thinking is expected of them in each situation.
20. Too little or too much self-confidence. Lack of self-confidence can gnaw away at a personâ€™s ability to get things done and become a self-fulfilling prophecy. Conversely, individuals with too much self-confidence may not know when to admit they are wrong or in need of self-improvement.
362 90+ Essential Social Media Resources
Check out our extensive list of social media, business, mobile and tech resources. No matter what you're into, you're sure to find it here!
Business Lists,Facebook Lists,Lists,Megalists,Mobile Lists,Social Media Lists,Twitter Lists,business,facebook,features,iPhone Resource Lists,social media,twitter,youtube
Now youâ€™ve gone and done it. Youâ€™ve come across a list so enormous, so useful, and so awesome, our futile attempts to describe it have been lost in the tubes of cyberspace.
Weâ€™ll just say this: No matter what youâ€™re into â€” Twitter, Facebook, Mobile Apps, Business Development, or good-old-fashioned YouTube hilarity â€” you will find it below.
So put down your barbeque, send out another huge thanks to our men and women in uniform, and limber up your scrolling finger â€” itâ€™s a big one.
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300 YAMAHA CS-30 SYNTHESIZER
This page is dedicated to the Yamaha CS-30, the monophonic top-of-the-line of Yamahas CS-series synthesizers. This synthesizer series comprised of the CS-5, CS-10, CS-15 and the CS-30. These were all monophonic. The polyphonic series comprised of the CS-50, CS-60 and the classic CS-80, Later came the CS-30M and CS-40 monophonics as well as the CS-70 polyphonic with some patch saving capabilities and different design.
All the units of this series of vintage synthesizers are very nice and collectable, but the CS-30 was the largest and most flexible of the monophonic series. If Yamaha had ever decided to build a large modular system they could have done so using some of the designs of the CS-series.
In this page I will go through the features of the CS-30, for anyone interested.
68 The Best Sounds for Getting Work Done - Music - Lifehacker
The right kind of sound can relax your mind, hone your focus, drown out distractions, or get you pumped to kill your to-do list. We've assembled some research and free resources to help you create your own best workspace soundtrack.
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