100SILEX, de 0 ŕ 100 s: everyone
1381 COLLIN CUNNINGHAM / NARBOTIC INSTRUMENTS
COLLIN CUNNINGHAM / NARBOTIC INSTRUMENTS
MidiVox CV sketch update
The MidiVox CV sketch has been updated to work with Arduino 1.0 - grab it here
Also be sure to use the new version of the Midi Library as well!
Also, also: Some previous comments on earlier posts seem to have been lost in a recent Disqus migration - apologies to previous commenters.
Updated Midi Library & site changes
Perhaps you noticed narbotic.com looks different? It is different!
A big thanks to everyone who picked up a MidiVox kit - you are now the proud owner of a rare piece of electronics.
Though the kit is no longer in production, there is now a new version of the Midi Libray which has been updated to work with the Arduino 1.0 IDE.
In addition to an aesthetic reboot, this site will now serve as your premiere destination for all things Collin Cunningham on the web. (and I vow that will be the one & only time I refer to myself in the third-person)
New things are in the works - more to come
1256 Sony | Vintage Electronics Have Soul â The Pocket Calculator Show Website
We owe much gratitude to Sony, for they were responsible for making the personal stereo cassette player a reality. For over 25 years, Sony has been bringing a personal, portable stereo music experience to our earsâcreativity and innovation have continued to make Walkman a useful product to everyone. Walkman has reached pop icon status and become a symbol of youth, individuality and freedom. In 1979 Sony warned, âRemember the name: Walkman.â How could we forget?
1126 Tim Stinchcombe - Home Page
Doepfer A-100 Synthesizer
The Doepfer A-100 system conforms to the smaller of the two most popular sizes, modules being 3U high and using 3.5mm jacks, as opposed to the larger 'Moog-style' modules using the large 1/4-inch jacks. This is not to everyone's taste, but there is no denying that they offer a very wide range of modules, currently at over 100, and they are competitively priced. My system has been steadily growing (go here for my current list) since I bought the original batch in 2001
1052 Lab Overview
Not that I recommend this level of excitement to everyone, but this is my lab. It is my basement, and as you may note from the disheveled ceiling tiles up above, having this much equipment has actually forced me to purchase a separate AC unit for the basement. So my trendy two-zone AC house has now magically become a three-zone AC house. Fortunately, I didn't need a furnace for down here. Equipment is great in the winter to heat your house!
The lab has taken on a life of it's own over time... It started out as a single standard 7-foot 19" rack. Then it grew to two standard racks... Then it changed into three Ortronics Mighty-Mo 19" rack systems (because those are cool). As seen now, it has changed yet again into four separate rack cabinets. The cabinets are a bit pricey, so they aren't all the same vendor. Note to all, even if you find a really good price on Ebay, be aware that you still have to ship them, and they weigh a LOT! (This means, have lots of friends and lots of pizza/beer!)
Nov'04 -- Well, things have moved even more! The equipment was beating the AC unit that ran for the basement. So instead of being a three-level, three-zone house, we had to upgrade to being a four-zone house. Go figure. As noted above, I would not recommend this path to anyone unless you have a good amount of business to drive it! All of the equipment here is used for testing and lab purposes, but easily serves as Proof of Concept lab for many consulting clients of mine. The recent change was that the crawlspace area under the kitchen area was excavated out and had a concrete floor poured making an enclosed little room. In addition, a large air handler (AKA Mongo AC Unit) was put into that specific room and a door was installed for access and physical separation! While all a very interesting project, it is a pain to move any equipment that you amass, so definitely plan ahead for this sort of activity!
781 Atlas obscura
About the Atlas Obscura
Welcome to the Atlas Obscura, a compendium of this age's wonders, curiosities, and esoterica. The Atlas Obscura is a collaborative project with the goal of cataloging all of the singular, eccentric, bizarre, fantastical, and strange out-of-the-way places that get left out of traditional travel guidebooks and are ignored by the average tourist. If you're looking for miniature cities, glass flowers, books bound in human skin, gigantic flaming holes in the ground, phallological museums, bone churches, balancing pagodas, or homes built entirely out of paper, the Atlas Obscura is where you'll find them.
The Atlas Obscura is not just about collecting oddities. In an age where everything seems to have been explored and there is nothing new to be found, the Atlas Obscura celebrates a different way of traveling, and a different lens through which to view the world.
The Atlas Obscura depends on our community of far-flung explorers to find and report back about the world's wonders and curiosities. If you have been to, know of, or have heard about a place that belongs in the Atlas Obscura, we want you to tell us about it. Anyone and everyone is welcome and encouraged to nominate places for inclusion, and to edit content already in the Atlas.
Thanks for stopping by, and good exploring!
623 Less Framework 2
A CSS framework for cross-device layouts
Everyone writes CSS differently. Less Framework takes this into account by having a minimal set of features, and does away with things like predefined classes. All it really contains are:
a set of media-queries
typography presets aligned to a 24 px baseline grid
and a grid, with its column sizes noted down within CSS comments.
Nothing more, nothing less. It doesnât try to do anything for you, and doesnât change the way you work.
621 Patternry | User Interface Design Patterns for Ideas and Inspiration
Patternry, previously known as The UI Pattern Factory, is a resource for everyone who needs to design or develop user interfaces. It is a collection of Web design patterns, best practices, which helps you to find inspiration and design interfaces with great user experience. It is also a user interface gallery full of real world examples of our patterns.
design patterns, ui design, user interface, design, interaction patterns, user experience, usability, pattern library, best practices, design inspiration
551 The Top Idea in Your Mind
I realized recently that what one thinks about in the shower in the morning is more important than I'd thought. I knew it was a good time to have ideas. Now I'd go further: now I'd say it's hard to do a really good job on anything you don't think about in the shower.
Everyone who's worked on difficult problems is probably familiar with the phenomenon of working hard to figure something out, failing, and then suddenly seeing the answer a bit later while doing something else. There's a kind of thinking you do without trying to. I'm increasingly convinced this type of thinking is not merely helpful in solving hard problems, but necessary. The tricky part is, you can only control it indirectly. 
I think most people have one top idea in their mind at any given time. That's the idea their thoughts will drift toward when they're allowed to drift freely. And this idea will thus tend to get all the benefit of that type of thinking, while others are starved of it. Which means it's a disaster to let the wrong idea become the top one in your mind.
What made this clear to me was having an idea I didn't want as the top one in my mind for two long stretches.
Sound synthesis and sound design
Music has brought pleasure and entertainment to mankind throughout the whole of history. Each person is by nature equipped with one of the most elaborate and emotional musical instruments; the human voice. Whenever people feel good music seems to fit the occasion, and it is considered quite natural to hum or sing a song. Musical instruments have brought their own moods to music and at the current moment in human evolution there is an enormous variety of musical instruments available. The twentieth century has seen the development of a range of new and exciting electronic musical instruments. These electronic instruments are very flexible, they can produce a wide range of timbres and can be amplified to whatever loudness level sounds best for the occasion. Most of these electronic instruments are played by a keyboard, but in essence the keyboard can be replaced by any electromechanical device that is able to transform a movement caused by a human interaction into an electrical signal that can drive the sound generating core of the electronic instrument.
All sorts of technical and scientific developments have helped to create electronic instruments and the human interface to play them. Still, music is an art and not really a hard science, although music and sound have for a long time been subject to various scientific research. An important realization is that science can not really explain why much music is such a pleasure to listen to and such a joy to make. Which is not a bad thing, as probably no one is waiting for science to take the fun out of music by applying formalized rules and templates on what is also subject to âfeelâ. So, although this book covers techniques that lean heavily on scientific research, the application of these techniques will in general be aimed at creating fun. There are a lot of professionals working with sound and even more people that make music for their personal enjoyment. Mastery of sound synthesis is valuable to all of them. Still, it wonât be easy to please everyone with one single book, as some people will be more interested in how things work and others might want practical examples that just work. The aim of this book is that it can at least be used as a practical guide in workshops and courses in electronic music, covering some essential basics that are needed to operate the equipment used in sound synthesis in a way that makes some sense. Additionally it can be used to explore techniques to find out how they can help in the development of oneâs own musical style.
Sound synthesis is the art of creating sounds by using suitable electronic means, using either analog or digital electronic devices. Sound design is the art of creating particular sounds using sound synthesis techniques. The definition of sound design as used here might be confusing to some, as the name sound design is also used in the discipline in industrial design that occupies itself with how mass produced objects should sound. Examples are how the sound of cars or ladyshaves are âdesignedâ to sound pleasing while in use. Which of course has nothing to do at all with music or sound synthesizers. This book puts the emphasis on the various synthesis techniques for musical purposes and how to setup sound synthesizers to create a large range of characteristic musical sounds. The art of musical sound design is left to the artist.
484 Why did so many successful entrepreneurs and startups come out of PayPal? Answered by Insiders
Why did so many successful entrepreneurs and startups come out of PayPal? I long have been fascinated by the extraordinary achievement from the ex-Paypal team and wonder about the reasons behind their success. In the past, mass media tried to answer this question several times but still couldnât give us a clear answer.
I once asked David Sacks the same question during an event in Los Angeles. He told me the secret is that Paypal has built a âscrappyâ culture. No matter what problems they faced, they would find a way to solve them. I kind of got the idea, but was still confused about the execution details.
So when I saw some of the past Paypal employees answering this question on Quora, I was super excited! After all, they should be the only ones who can tell people the inside stories.
Below are some highlights of their answers. *If you want to check out the sources or leave your comments, please go to here and here.
On Talent Management
âPeter and Max assembled an unusual critical mass of entrepreneurial talent, primarily due to their ability to recognize young people with extraordinary ability (the median age of *execs* on the S1 filing was 30). But the poor economy allowed us to close an abnormal number of offers, as virtually nobody other than eBay and (in part) google was hiring in 2000-02.â (by Keith Rabois, former Executive Vice President of Paypal)
âExtreme Focus (driven by Peter): Peter required that everyone be tasked with exactly one priority. He would refuse to discuss virtually anything else with you except what was currently assigned as your #1 initiative. Even our annual review forms in 2001 required each employee to identify their single most valuable contribution to the company.â (by Keith Rabois, former Executive Vice President of Paypal)
âDedication to individual accomplishment: Teams were almost considered socialist institutions. Most great innovations at PayPal were driven by one person who then conscripted others to support, adopt, implement the new idea. If you identified the 8-12 most critical innovations at PayPal (or perhaps even the most important 25), almost every one had a single person inspire it (and often it drive it to implementation). As a result, David enforced an anti-meeting culture where any meeting that included more than 3-4 people was deemed suspect and subject to immediate adjournment if he gauged it inefficient. Our annual review forms in 2002 included a direction to rate the employee on âavoids imposing on othersâ time, e.g. scheduling unnecessary meetings.â (by Keith Rabois, former Executive Vice President of Paypal)
âRefusal to accept constraints, external or internal:We were expected to pursue our #1 priority with extreme dispatch (NOW) and vigor. To borrow an apt phrase, employees were expected to âcome to work every day willing to be fired, to circumvent any order aimed at stopping your dream.â Jeremy Stoppelman has relayed elsewhere the story about an email he sent around criticizing management that he expected to get him fired and instead got him promoted. Peter did not accept no for answer: If you couldnât solve the problem, someone else would be soon assigned to do it.â (by Keith Rabois, former Executive Vice President of Paypal)
âDriven problem solvers: PayPal had a strong bias toward hiring (and promoting / encouraging, as Keith mentions) smart, driven problem solvers, rather than subject matter experts. Very few of the top performers at the company had any prior experience with payments, and many of the best employees had little or no prior background building Internet products. I worked on the fraud analytics team at PayPal, and most of our best people had never before done anything related to fraud detection. If heâd approached things âtraditionallyâ, Max would have gone out and hired people who had been building logistic regression models for banks for 20 years but never innovated, and fraud losses would likely have swallowed the company.â (by Mike Greenfield, former Sr. Fraud R&D Scientist of Paypal)
âSelf-sufficiency â individuals and small teams were given fairly complex objectives and expected to figure out how to achieve them on their own. If you needed to integrate with an outside vendor, you picked up the phone yourself and called; you didnât wait for a BD person to become available. You did (the first version of) mockups and wireframes yourself; you didnât wait for a designer to become available. You wrote (the first draft of) site copy yourself; you didnât wait for a content writer.â (by Yee Lee, former Product & BU GM of Paypal)
On Culture & Ideology
âExtreme bias towards action â early PayPal was simply a really *productive* workplace. This was partly driven by the culture of self-sufficiency. PayPal is and was, after all, a web service; and the company managed to ship prodigious amounts of relatively high-quality web software for a lot of years in a row early on. Yes, we had the usual politics between functional groups, but either individual heroes or small, high-trust teams more often than not found ways to deliver projects on-time.â (by Yee Lee, former Product & BU GM of Paypal)
âWillingness to try â even in a data-driven culture, youâll always run in to folks who either donât believe you have collected the right supporting data for a given decision or who just arenât comfortable when data contradicts their gut feeling. In many companies, those individuals would be the death of decision-making. At PayPal, I felt like you could almost always get someone to give it a *try* and then let performance data tell us whether to maintain the decision or rollback.â (by Yee Lee, former Product & BU GM of Paypal)
âData-driven decision making â PayPal was filled with smart, opinionated people who were often at logger-heads. The way to win arguments was to bring data to bear. So you never started a sentence like this âI feel like itâs a problem that our users canât do Xâ, instead youâd do your homework first and then come to the table with â35% of our [insert some key metric here] are caused by the lack of X functionalityâŚâ (by Yee Lee, former Product & BU GM of Paypal)
âRadical transparency on metrics: All employees were expected to be facile with the metrics driving the business. Otherwise, how could one expect each employee to make rational calculations and decisions on their own every day? To enforce this norm, almost every all-hands meeting consisted of distributing a printed Excel spreadsheet to the assembled masses and Peter conducting a line by line review of our performance (this is only a modest exaggeration).â (by Keith Rabois, former Executive Vice President of Paypal)
âVigorous debate, often via email: Almost every important issue had champions and critics. These were normally resolved not by official edict but by a vigorous debate that could be very intense. Being able to articulate and defend a strategy or product in a succinct, compelling manner with empirical analysis and withstand a withering critique was a key attribute of almost every key contributor. I still recall the trepidation I confronted when I was informed that I needed to defend the feasibility of my favorite âbabyâ to Max for the first time.â (by Keith Rabois, former Executive Vice President of Paypal)
âExtreme Pressure â PayPal was a very difficult business with many major issues to solve. We were able to see our colleagues work under extreme pressure and hence we learned who we could rely on and trust.â (by Keith Rabois, former Executive Vice President of Paypal)
439 SEO: The Free Beginnerâs Guide From SEOmoz
SEOmoz is the most popular provider of SEO software. Our easy to use tools and tutorials make search engine optimization accessible to everyone.
423 MACBETH STUDIO SYSTEMS
Welcome to MacBeth Synthesizers!
LATEST NEWS: 20/07/09 please scroll down for infoOver the last year and half or so, more products have been developed. Work has gone into the design of a new modular
synthesizer system shared by two formats- the 3U format and the 5U format. The designs are relatively new but still
retain the inherant qualities of the M3X, M5 and M5N synthesizers. The system is called the X-Series Modular Synthesizer
after the popular M3X and its protĂŠgĂŠ keyboard synthesizer the X-Factor. This fully analogue keyboard is still under
serious development and there will be more information to follow on that one.
As a refreshing change from making the large scale semi modular M5 and M5N, I am now delving into the production of
smaller, free for all systems that will probably grow large! I'm taking into it all my experience of designing both large and
small analogue synthesizers as well as a few new ideas too. Please take the time to look around this website. In each
catagory there is product information, sounds, tracks and links to other related media on the internet.
Currently the 3U X-Series Dual Oscillator and 'Backend' Filter Combo are in production. I expect delivery of the
Dual Oscillator within the next two weeks- shortly after that the 'Backend' Filter Combo will roll out of production.
Please contact any of the Distributers listed to get your modules.
I intend to produce a short run of the 5U modules soon, so once again- stay tuned for that...
...anyway! I have uploaded quite a few demo sounds on here- maybe not to everyones taste- but at least they make
you think of what these modules could do in the right hands, i.e. you!
- after all- I'm an engineer, not a muscian as such!...Well you decide!
All MacBeth Products are built to exacting standards- from materials selection to the physical build.
The PCBs and Sheet Metalwork are fabricated by Zot Engineering from Musselburgh, Scotland http://www.zot.co.uk
and final assembly is performed by Diatron Assembly Systems from Norwich, England http://www.diatron.co.uk
Both companies also manufacture equipment for the medical, military and aerospace sectors of industrial engineering
340 7-things-to-stop-doing-now-on-facebook: Personal Finance News from Yahoo! Finance
Using a Weak Password
Avoid simple names or words you can find in a dictionary, even with numbers tacked on the end. Instead, mix upper- and lower-case letters, numbers, and symbols. A password should have at least eight characters. One good technique is to insert numbers or symbols in the middle of a word, such as this variant on the word "houses": hO27usEs!
Leaving Your Full Birth Date in Your Profile
More from ConsumerReports.org:
â˘ Millions of Users Exposing Personal Information
â˘ Tested: 119 Laptops, Desktops, Netbooks and iPad
â˘ Electronics Reviews
It's an ideal target for identity thieves, who could use it to obtain more information about you and potentially gain access to your bank or credit card account. If you've already entered a birth date, go to your profile page and click on the Info tab, then on Edit Information. Under the Basic Information section, choose to show only the month and day or no birthday at all.
Overlooking Useful Privacy Controls
For almost everything in your Facebook profile, you can limit access to only your friends, friends of friends, or yourself. Restrict access to photos, birth date, religious views, and family information, among other things. You can give only certain people or groups access to items such as photos, or block particular people from seeing them. Consider leaving out contact info, such as phone number and address, since you probably don't want anyone to have access to that information anyway.
Popular Stories on Yahoo!:
â˘ 20 Best Cities to Ride Out the Recession
â˘ Wealth Ranking: You're Richer Than You Think
â˘ 7 Expenses You Can Ditch in Retirement
More from Yahoo! Finance
Posting Your Child's Name in a Caption
Don't use a child's name in photo tags or captions. If someone else does, delete it by clicking on Remove Tag. If your child isn't on Facebook and someone includes his or her name in a caption, ask that person to remove the name.
Mentioning That You'll Be Away From Home
That's like putting a "no one's home" sign on your door. Wait until you get home to tell everyone how awesome your vacation was and be vague about the date of any trip.
Letting Search Engines Find You
To help prevent strangers from accessing your page, go to the Search section of Facebook's privacy controls and select Only Friends for Facebook search results. Be sure the box for public search results isn't checked.
Permitting Youngsters to Use Facebook Unsupervised
Facebook limits its members to ages 13 and over, but children younger than that do use it. If you have a young child or teenager on Facebook, the best way to provide oversight is to become one of their online friends. Use your e-mail address as the contact for their account so that you receive their notifications and monitor their activities. "What they think is nothing can actually be pretty serious," says Charles Pavelites, a supervisory special agent at the Internet Crime Complaint Center. For example, a child who posts the comment "Mom will be home soon, I need to do the dishes" every day at the same time is revealing too much about the parents' regular comings and goings.
336 Change of Address: 20 Ways to Get to Know Your Neighbors
Being the new family on the block can be hard, especially if youâre even remotely shy. It can be hard to make friends, made even harder by the fact that almost everyone in the community already has their own group of friends. Still, there are lots of ways you can connect with them and itâs worth the effort required as there are several advantages to getting to know your neighbors. Whether itâs having someone to watch your home while you are on vacation or a helping hand when you desperately need one. Here are some tips to help you break the ice with your new neighbors
329 How To Check and Fix Your Facebook Privacy Settings In Less Than A Minute
Since Facebook launched Open Graph API and brought instant personalization with web-release of Like button, everyone is talking about Facebook user's privacy
facebook privacy settings, check facebook privacy settings, fix facebook privacy, now want to make data public, facebook settings ,facebook,how-to,internet tips
321 30 Creative and Unique Free Fonts
Everyone love free fonts. If you want to be a bit different, you can use these creative fonts to make sure that your designs will stand out.
298 The Evolution of Privacy on Facebook
Facebook is a great service. I have a profile, and so does nearly everyone I know under the age of 60.
However, Facebook hasn't always managed its users' data well. In the beginning, it restricted the visibility of a user's personal information to just their friends and their "network" (college or school). Over the past couple of years, the default privacy settings for a Facebook user's personal information have become more and more permissive. They've also changed how your personal information is classified several times, sometimes in a manner that has been confusing for their users. This has largely been part of Facebook's effort to correlate, publish, and monetize their social graph: a massive database of entities and links that covers everything from where you live to the movies you like and the people you trust.
This blog post by Kurt Opsahl at the the EFF gives a brief timeline of Facebook's Terms of Service changes through April of 2010. It's a great overview, but I was a little disappointed it wasn't an actual timeline: hence my initial inspiration for this infographic.
197 Down for everyone or just me?
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