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1386 Retro Synth Ads: Sound Master Memory Rhythm SR-88, Keyboard 1982
Sound Master Memory Rhythm SR-88 drum machine 1-page advertisement from page 67 in Keyboard Magazine August 1982. Hmmm. Not sure how I feel about this ad. There just seems to be a lot going on. For example, am I supposed to know who "The Rhythm Section" is? The fact that they include themselves in an already long ad title suggests they must be some kind of a big deal. And then you find their name again in the bottom left-hand corner: "The SR-88. Another innovative product from The Rhythm Section by Sound Master Distributed exclusively by JTG of Nashville." So, let me get this straight. JTG of Nashville is the distributor of the SR-88 which was created by The Rhythm Section which is somehow owned or operated by Sound Master. That is waaaaay to much information. Sounds like something political is going on there, and readers unfortunately get stuck in the middle of it. There also seems to be a lot of ad-copy which actually doesn t give me much information. Reason #4 gives readers the most info including instant stop/start, variable tone and output switches, and a write/play mode indicator. The most I glean out of the four other reasons put together is: 16 rhythms, clock pulse and a price of under $200. The actual specs that are probably most important to potential buyers are inexplicably shoved into the bottom right-hand corner. Luckily for me, there are a few resources on the Web with more information about this beast. Unluckily for blog readers, as soon as I started looking for more info, I got swept up in a certain SR-88/Boss DR-55 controversy. Comparing the SR-88 and Boss DR-55 One of the first Web sites I hit while looking for info on the SR-88 was Dubsounds.com. The site includes a great little write-up on the SR-88, but, more interesting was finding out about a little controversy about whether the SR-88 or the very similar Boss DR-55 came out first. The two do seem mighty similar in functionality. For comparison purposes, I did a quick search on MATRIXSYNTH to find more photos. . A great photo of a gray SR-88 can be found in this December 2005 SR-88 MATRIXSYNTH auction post and the less common, but definitely more cool, blue SR-88 can be seen in this January 2011 MATRIXSYNTH auction post. Comparing the two to the Amdek RMK-100 Interestingly, it s not just these two machines that look and function similarly. In this May 2009 MATRIXSYNTH SR-88 auction post commenter "PAC" notices: "Interesting. I have an Amdek RMK-100 (sold as kit), very similar!" Never heard of it, so I Googled "Amdek RMK-100" to see just how similar it was to both the DR-55 and the SR-88. Turns out (according to the Internet) that Amdek products were made by Boss/Roland back in 80s, and, not only that, but that the RMK-100 is actually the kit version of the Boss DR-55. Makes sense on why it would also be similar to the SR-88. I found an ebay auction for an Amdek RMK-100 going on right now with a great photo of the front panel (see below), and indeed it does share a lot with the DR-55 and SR-88 - but definitely not identical to either one. For example, it looks like the Amdek and SR-88 share a similar filler function that as far as I can tell is not available on the DR-55. And the DR-55 and the RMK-100 share a similar accent function that I don t see on the SR-88. Now where does the Electro Dynamics Corporation Programmable Rhythm SR-99 fit in? I also came across another machine with similar features - the Programmable Rhythm SR-99. No - not manufactured by Sound Master, but by Electro Dynamics Corporation. And, it too resembles the others in functionality, and especially the SR-88 in design also. I ve included a row of photos below to help make the comparison between the two. The SR-88 photo is from the 2005 MATRIXSYNTH auction post and the EDC SR-99 photo is from the excellent BigBlueWave.co.uk site. I ve also thrown in a photo from another recent E-bay listing that included both - plus boxes and manuals! Sick! Obviously, Sound Master and EDC are somehow connected, although I can t find any info on the Internet concerning these two companies. I do know that they were both advertising separately in Keyboard Magazine in late 1983, making it unlikely that one of the companies changed their name to the other. Anyone know anything? And then there is the Clef Master Rhythm... Now, I m going to throw in a late entry. It s Sunday night, and I just came across this August 2010 MATRIXSYNTH auction post for the Clef Master Rhythm. It not only shares part of the name of one of the other units ("Master"), it too has many features of the other rhythm machines, and identical innards as the DR-55, but is expanded to include even more sounds: "This is essentially a fully expanded Boss DR-55 feature-wise and tone-wise. The circuits are identical (schematically and tonally) to the Boss DR-55, but the Clef Master Rhythm gives you way more instruments than the Boss DR-55..." Interestingly, according to the post, it pre-dates the Boss DR-55 - and also came in a kit form like the Amdek. "The Clef Master Rhythm came out a little before the Boss DR-55 in late 1979/early 1980. It was sold in two versions and available in greater quantities in Europe than in the United States. One version was a kit that the user put together and another one was a prebuilt machine." A photo from the MATRIXSYNTH post really helps show the similarities in functions with the others: What does it all mean? So, looking at all five machines, its almost like there was a rhythm machine salad bar of some sort in Japan, and each company stepped up to it and picked out which features they wanted to include in their product. And that begs the question - since we know there was a kit form available and there are claims that the Clef Master even has the same circuits as the DR-55, could all five products (and probably others) have used the exact same internal parts - each company choosing which features to include and then customizing in their respective rhythm machine? And if so, were those parts supplied by Amdek, or did all five get their internal parts from some other manufacturer? And if that is the case, then the question of whether the SR-88 or DR-55 came first doesn t really matter much, since it is likely that the kit components would have been available first. Plus, we have that one auction post with the claim that the Clef Master came out before the DR-55 - making it all even more confusing to figure out. Or, am I totally off the mark on all this? Were they all created separately? Maybe I ve just been fixated on this a little too much... I ll keep on looking for more info on these companies and any connection they might have, but if anyone want to buy all four and open them up to take a look - it would be muchly appreciated. :D Posted by RetroSynthAds at 12:05 PM Labels: 1982, amdek, clef master, dr-55, drum machine, electro dynamics corporation, keyboard magazine, rmk-100, Sound Master, sr-88, sr-99 2 comments: Simon said... Here s a funny thing - I seem to remember Clef in the early 1980s as a British company that made electronic pianos (touch-sensitive ones!) in kit form. Deep in the back of my mind I recall seeing them at a music fair in London with a couple of their pianos and some drum machines including a prototype drum/bass/chord sequencer called something like a "Band-Box". But it WAS a long time ago. February 12, 2012 at 12:36 PM Simon said... Looks like (for once) my memory didn t fail me. Here is a 1982 ad for Clef Electronics showing all the products I mentioned, plus a natty-looking little monosynth! BTW, I owned an EDC SR99 drum machine in the mid-1980s, but replaced it with a Yamaha RX-21 a couple of years later. February 12, 2012 at 12:46 PM
http://retrosynthads.blogspot.fr/2011/08/sound-master-memory-rhythm-sr-88.html

1256 Sony | Vintage Electronics Have Soul – The Pocket Calculator Show Website
We owe much gratitude to Sony, for they were responsible for making the personal stereo cassette player a reality. For over 25 years, Sony has been bringing a personal, portable stereo music experience to our ears–creativity and innovation have continued to make Walkman a useful product to everyone. Walkman has reached pop icon status and become a symbol of youth, individuality and freedom. In 1979 Sony warned, “Remember the name: Walkman.” How could we forget?
http://pocketcalculatorshow.com/walkman/sony/

1161 body rock tv fitness
I have a non-fitness related life situation that I wanted to run by you guys…. I wanted to talk to you guys today about not always having to say your sorry. Are you one of those people who finds yourself apologizing for things just to smooth things over or avoid a confrontation? This ability is admirable in certain low-key non-crucial situations. It’s when we apologize for our beliefs and principles – or in the face of being bullied that we pay the high price of compromising ourselves. I have a friend who is being treated badly by certain members of her family. It really comes down to her not living her life exactly the way they think she should be living it. My friend is not endangering herself or others, she is kind hearted and generous to the extreme, but because she is not pulling the line and placing the needs of others before her own basic needs and happiness she is taking a lot of undeserved heat bordering on emotional abuse. Her strategy to this point has been to apologize left and right in an attempt to smooth it over and reset everything. It hasn’t worked and if anything it has given the people giving her a hard time more of a license to push it even further. I think there comes a time when you just have to say enough and stop apologizing. I think that there is more strength and balance in believing in yourself and respectfully staying firm in your truth. From this position I think both sides have the best chance of talking it through and resolving it. What do you guys think? Do you find yourself constantly apologizing to certain people in your life? Is it helping or making the relationship more challenging? Any advice for my friend?
http://www.bodyrock.tv/

1133 Shutterdown Blog: General Archives
Meeting: Pittsburgh Modular By Antisa on September 30, 2011 12:37 AM | No Comments Tonight we got to play in the basement studio of Pittsburgh's very own modular synth Stradivari - tucked away on unassuming Pocusset Street in Squirrel Hill. Headed by local Richard Nicol, Pittsburgh Modular is fast becoming a contender in the world market of modular synthesizers - supplying analog enthusiasts in the US, Europe and Australia (and possibly elsewhere, but I got too distracted by the beautiful glowing oscillators)... Interest in Pittsburgh Modular is picking up speed - and it's no wonder. The modules are as pretty as they are solidly built. Nicol, who now shares design and manufacturing duties with Thomas O'Connor (Australia) and Scott Swartz (USA), had moved away from producing electronic sounds digitally, in part, because analog is more fun. "The key to modular synthesis is that its captivatingly fun," he says. "After playing with it for 5 minutes, you get sucked into its world... and the next thing you know, you've created something new."
http://shutterdownmusic.com/a/archive/general/

1132 Mammoth Modular Synthesizer At MIT Museum
Just got an update from Joe Paradiso on his homebuilt mammoth analog modular synthesizer. He’s installed it in the MIT Museum and has completed a fairly epic patch which you can listen to (24 hours a day!) here. Joe will be at the museum this Thursday and Friday (2/23 and 2/24) at 1pm, demoing the synth to visitors, so be sure to stop by if you’re in the neighborhood. Here’s some info from Joe on the construction and inspiration for the latest patch. The second patch I made at the MIT Museum is totally done now, and you can hear it live on the stream. Listen to it at http://synth.media.mit.edu, and let me know what you think if you’re inclined – it’s running in physical space in Quad, of course – stereo on the stream. Note that this one has absolutely NO sequencer of any sort on it – all of the patterns you hear were made entirely from hand-patched logic (counters, ands, ors, flip flops, ring counters, rate multipliers, etc.). It’s an entirely different kind of composition environment from the norm – you really need to simultaneously be an engineer while being an artist and something of a performer. The inspiration for this patch started with the Boredoms – if you don’t know who they are, you should (http://www.boredoms.jp/). In particular, I was thinking of SuperRoots 9. The beauty of the patching interface is that you can never exactly nail what you start out to attain, but on the other hand, you get drawn into places you wouldn’t have normally gone once you start. The 3 drummers that Yamantaka Eye performs with lay down a compelling rhythm that my hand-patched logic and analog processing can’t match, of course. But this patch definitely has a strange jumpy groove once it gets into gear, and the 2-chord pad is archetypical too. Yes, Boredoms rule today! BTW, this patch took every cord I had, plus a good 30 more wires just shoved into the pin jacks – check out the photos here and here – the latter shows the kind of logic section patching complexity you need to build a sonic environment like this one. I’m ripping this baby out next Thursday, as I’ll be at the museum next Thursday and Friday (2/23 and 2/24) at 1pm to demonstrate the synthesizer to visitors – doing some very simple patches and showing off what the modules do in case anybody is interested in this. It will run continuously until then. Otherwise, enjoy the stream – there are moments of introspective drift in-between wild percussion (yes, Boredoms!). I might pull the percussion line back so it doesn’t come so often or regularly, but it’s essentially a wrap.
http://synth.media.mit.edu/

1128 Venetian Snares on bandcamp
Venetian Snares My name is Aaron. Affectionate, released 11 January 2012 1. Seqsy 2. Lesbians2 3. Chordate 4. Lesbians1 It's my birthday. Here are four nice trax from my collection. Been listening to these often, I like the way they make me feel.
http://venetiansnares.bandcamp.com/

1126 Tim Stinchcombe - Home Page
Doepfer A-100 Synthesizer The Doepfer A-100 system conforms to the smaller of the two most popular sizes, modules being 3U high and using 3.5mm jacks, as opposed to the larger 'Moog-style' modules using the large 1/4-inch jacks. This is not to everyone's taste, but there is no denying that they offer a very wide range of modules, currently at over 100, and they are competitively priced. My system has been steadily growing (go here for my current list) since I bought the original batch in 2001
http://www.timstinchcombe.co.uk/index.php?pge=home

1052 Lab Overview
Not that I recommend this level of excitement to everyone, but this is my lab. It is my basement, and as you may note from the disheveled ceiling tiles up above, having this much equipment has actually forced me to purchase a separate AC unit for the basement. So my trendy two-zone AC house has now magically become a three-zone AC house. Fortunately, I didn't need a furnace for down here. Equipment is great in the winter to heat your house! The lab has taken on a life of it's own over time... It started out as a single standard 7-foot 19" rack. Then it grew to two standard racks... Then it changed into three Ortronics Mighty-Mo 19" rack systems (because those are cool). As seen now, it has changed yet again into four separate rack cabinets. The cabinets are a bit pricey, so they aren't all the same vendor. Note to all, even if you find a really good price on Ebay, be aware that you still have to ship them, and they weigh a LOT! (This means, have lots of friends and lots of pizza/beer!) Nov'04 -- Well, things have moved even more! The equipment was beating the AC unit that ran for the basement. So instead of being a three-level, three-zone house, we had to upgrade to being a four-zone house. Go figure. As noted above, I would not recommend this path to anyone unless you have a good amount of business to drive it! All of the equipment here is used for testing and lab purposes, but easily serves as Proof of Concept lab for many consulting clients of mine. The recent change was that the crawlspace area under the kitchen area was excavated out and had a concrete floor poured making an enclosed little room. In addition, a large air handler (AKA Mongo AC Unit) was put into that specific room and a door was installed for access and physical separation! While all a very interesting project, it is a pain to move any equipment that you amass, so definitely plan ahead for this sort of activity!
http://smorris.uber-geek.net/lab.htm

1043 Monotribe, MIDI and me
synth When I heard about the monotribe, I had my doubts. Mostly that there’s only one pattern, which is 8 steps long. Well, there are 8 extra steps for the drums, as well as a “flux mode” which records your movements on the ribbon continuously. In that sense, it is limited, and is an instrument made to be played with your hands, rather than be programmed. But as it turned out, this was a design choice, and not a technical limitation. I can easily imagine why. They wanted it to seem as analog and playful as possible. Same thing with MIDI. Officially, the monotribe doesn’t support MIDI. It does however offer a sync pulse output and input. This allows it to be synced to other monotribes, modular synthesizers or even Korg’s own virtual iMS-20/iElectribe, using a special sync app on a second iPhone/Pod/Pad. However, the lack of MIDI is still a slight limitation.
http://blog.gg8.se/wordpress/2011/08/14/monotribe-midi-and-me/

992 Troy Hunt: Who’s who of bad password practices – banks, airlines and more
Troy Hunt on observations, musings and conjecture about the world of software and technology Troy Hunt, blog, .NET, Azure, Backup, Bing, Blogger, Career Development, Code Quality, Conference, Database, Design Utopia, DotNetNuke, Enterprise Software Platform, Internet Explorer, iPhone, K2, LinkedIn, Media, NDepend, Online Identity, OWASP, People Management, Personal Development, Product Review, ReSharper, Security, SharePoint, Silverlight, Software Quality, SQL Injection, SQL Server, Subversion, Travel, Twitter, Visual Studio, Windows Mobile, XSS, Ah, passwords. Love ‘em or hate ‘em, they’re a necessary evil of the digital age. The reality is we all end up with an alphabet soup of passwords spread over dozens of various sites and services across the internet. Whilst we might not always practice it, we all know the theory of creating a good password; uniqueness, randomness and length. The more of each, the better. Of course we frequently don’t do this because of all sorts of human factors such as convenience, memory or simple unawareness of the risks. Still, when it’s a case of individuals electing not to create secure passwords, they really only have themselves to blame. But what happens when the website won’t allow you to create a secure password? Or at least when they severely constrain your ability to create long, random, unique passwords? And what about when they don’t allow you to send it between your computer and their server securely? Even worse, what happens when our most “secure” institutions implement lazy password policies? Unfortunately, all of this is pretty rampant practice.
http://www.troyhunt.com/2011/01/whos-who-of-bad-password-practices.html

962 25 Abandoned Soviet Monuments that look like they're from the Future | Crack Two
These structures were commissioned by former Yugoslavian president Josip Broz Tito in the 1960s and 70s to commemorate sites where WWII battles took place (like Tjentište, Kozara and Kadinjača), or where concentration camps stood (like Jasenovac and Niš). They were designed by different sculptors (Dušan Džamonja, Vojin Bakić, Miodrag Živković, Jordan and Iskra Grabul, to name a few) and architects (Bogdan Bogdanović, Gradimir Medaković...), conveying powerful visual impact to show the confidence and strength of the Socialist Republic. In the 1980s, these monuments attracted millions of visitors per year, especially young pioneers for their "patriotic education." After the Republic dissolved in early 1990s, they were completely abandoned, and their symbolic meanings were forever lost. From 2006 to 2009, Kempenaers toured around the ex-Yugoslavia region (now Croatia, Serbia, Slovenia, Bosnia and Herzegovina, etc.) with the help of a 1975 map of memorials, bringing before our eyes a series of melancholy yet striking images. His photos raise a question: can these former monuments continue to exist as pure sculptures? On one hand, their physical dilapidated condition and institutional neglect reflect a more general social historical fracturing. And on the other hand, they are still of stunning beauty without any symbolic significances. I know this may sound schizophrenic if you also read my last post. But maybe there are forms that can transcend meaning...
http://www.cracktwo.com/2011/04/25-abandoned-soviet-monuments-that-look.html

945 BBC News - 'Music of the stars' now louder
The Kepler space telescope is significantly better at measuring the age and sizes of stars by measuring the sounds they make, say researchers at the AAAS conference.
http://www.bbc.co.uk/news/science-environment-12507032

944 BBC News - Structure of stars revealed by 'music' they emit
The sounds emitted by stars light years away from Earth have been captured by British astronomers using Nasa's Kepler space telescope.
http://www.bbc.co.uk/news/science-environment-13009718

868 How Facebook Ships Code « FrameThink – Frameworks for Thinking People
I’m fascinated by the way Facebook operates. It’s a very unique environment, not easily replicated (nor would their system work for all companies, even if they tried). These are notes gathered from talking with many friends at Facebook about how the company develops and releases software. It’s been over six months since I assembled these observations and I’m sure Facebook has continuously evolved its software development practices in the meantime. So these notes are probably a little bit out-of-date. It also seems like Facebook’s developer-driven culture is coming under greater public scrutiny. So I’m feeling more comfortable now about releasing these notes… HUGE thanks to the many folks who helped put together this view inside of Facebook! Thanks are also due to folks like epriest and fryfrog who have written up corrections and edits.
http://framethink.wordpress.com/2011/01/17/how-facebook-ships-code/

865 Evolver.html
Just Beautiful! What an amazing instrument! The DSI Evolver has the signature "old school" timbre down pat as well as being able to provide digital timbres reminiscent of the Waldorf Q. There's certainly a "rougher" side available as well with all the feedback implementation and controled distortion. Being able to make PM type plucked and blown sounds is just icing on the cake. Dave Smith should be commended for a job well done. Just have a look at the Panel Layout to get a taste of what this beauty can dish out - the controls are pretty much laid out in the form of a signal path graphic. Be sure to visit Dave Smith's Website! Evolver Sound Examples There are a lot of demos of the Evolver on the web showcasing the gutsy harsh sounds of this beast so I decided to post demos of some of my own patches as examples of the "softer" more "vintage" side of the Evolver's timbre. I make no apologies for these unpolished recordings - these are merely sound samples ;) Resonant Plucked Pad This pad shows some of the rich resonant nature of the filter. Soft Lead This is a simple analog brass lead patch. FM Pad A fun patch with lots of motion made using my "Audio-rate Filter FM" programming tip below. Warm Pad A nice bland-vanilla pad ^_^ What can I say? I love pads... For more MP3 demos showing the full gamut of sounds the Evolver and Polyevolver are capable of, please visit the excellent website of Stefan Trippler! The Definitive Guide to Evolver This rather in-depth guide to the Evolver goes places and does things a mere manual can't. This labor-of-love was crafted by Anu Kirk and with his kind permission, I am offering this fantastic resource right here in PDF format! A much smaller version (400K) is here but it dosen't have internal hyperlinks. Programming Tips Here's a fun repository of programming tips for the Evolver in all its incarnations. Please email me if you would like to add some. Fingered Wave Sequence Submitted by Dave Bryce. This brilliant technique has to be heard to be believed! Plus, its one of those cool things unique to the Evolver! This particular tip is so full of detailed information that it gets its own page! Audio-rate Filter FM Submitted by James Maier. Use the "Audio Mod" parameter in the Filter section to frequency-modulate the cutoff with the analog oscillator. Add resonance until the filter is just on the edge of oscillation then mod the cutoff with just a little triangle LFO set at a very slow speed. Amazing moving chorusing pad and lead sounds can be made this way. Fatter Bass/Pad Sounds Submitted by Mike Peake. Set the same sound in both channels (detuned saws, for instance). With the filters at the 24dB setting, increasing resonance cuts the passband as on the Moog filters. Set Envelope 3 to minimum attack, maximum decay and release, and sustain to maximum. This "creates" an offset, a continuous "on" signal while the keys are gated. Modulate one filters' resonance up (just one), or of the overall resonance level is high, us it to modulate one filters' resonance to its minimum. You get the resonant character plus the size of the non-resonant filter. Use Tri and Sine waves on that side too. "Warmer" Sounds Submitted by James Maier. The Evolver can make many ultra-bright and buzzy sounds due to its extensive feedback and distortion stages but sometimes people miss the subtler side of the beast. For a warmer sound use little or no distortion, close the filter just a bit and turn off the feedback and delay lines. I've managed to get dead-on Prophet5 timbres this way. Adding "Punch" Submitted by Mike Peake. Set the envelopes to linear, and use a Mod to modulate AmpEnv All by itself (lin through log responses with positive and negative self-modulation). This is of course fun on the filter envelopes as well. More Vintage Character Submitted by Mike Peake. Oscillator Slop, set at 5, doesn't come close to the Moog and other old-timer movement, so add slight (1 or 2) LFO to pitch modulations, with individual LFOs per oscillator, and a touch of LFO to LFO rate modulation. A tad of Envelope 3 to pitch helps as well. Don't miss out on the 12dB filter setting Submitted by Mike Peake. The 24dB setting has much more resonance, but the 12dB setting can sound nice and plucky, and do nice slightly fuzzy pads etc. DSI Evolver Waveshape Charts Below are charts I've assembled of the digital waveforms and their spectra as currently used in the DSI Evolver synthesizers. Originally these waves were unique to the SCI ProphetVS vector synth. I find these waveform/spectra graphics really usefull when programming sounds - maybe you will as well. Pay special attention to the spectra as this info is sometimes much more useful than waveshape in determining actual timbre - even before you hear what the waveform sounds like. These are designed to be downloaded (right-click & "save target as"), and printed at 300dpi on 8.5" x 11" pages - don't resize these images before printing or you will lose useful detail. Use them as a handy refrence. This information was cobbled together from various scattered sources (with very special thanks to Achim Gratz!). Any errors or omissions are my own. ^_^ HAVE FUN!!! Page 1 Page 2 Page 3 Page 4 As far as the origin of these waves is concerned, one of the original VS engineers, Chris Meyer, said: "The original waves for the VS were created three ways - extracting single-cycles from sampled sounds, using a custom additive synthesis program, and using a program Josh (Josh Jeffe, another VS engineer) slapped together called "Hacker" where you could draw the waveshape. These were fed straight from the computer through the filter and VCA of a Pro-One to figure out what they might sound like in a patch. And by the way, no PPG waveforms appear inside the VS - we had access to them, but in the end our consciences got the better of us. We did steal some waveforms from the Korg DW6000, but only by looking at the harmonic drawings on the front panel and trying to imitate them in our additive synthesis program." Modulation Matrix "Cheat Sheet" This chart shows all the modulation routing available on the Evolver. This same info is available in the manual but this can be printed on a single sheet of paper as a handy refrence! Evolver Wallpaper These I created just for fun and desktop "beautification" ;) 1280 X 1024 1024 X 768 800 X 600
http://www.carbon111.com/evolver.html

767 The 5 types of programmers « Steven Benner's Blog
In my code journeys and programming adventures I’ve encountered many strange foes, and even stranger allies. I’ve identified at least five different kinds of code warriors, some make for wonderful comrades in arms, while others seem to foil my every plan. However they all have their place in the pantheon of software development. Without a healthy mix of these different programming styles you’ll probably find your projects either take too long to complete, are not stable enough or are too perfect for humans to look upon. The duct tape programmer The code may not be pretty, but damnit, it works! This guy is the foundation of your company. When something goes wrong he will fix it fast and in a way that won’t break again. Of course he doesn’t care about how it looks, ease of use, or any of those other trivial concerns, but he will make it happen, without a bunch of talk or time-wasting nonsense. The best way to use this person is to point at a problem and walk away. The OCD perfectionist programmer You want to do what to my code? This guy doesn’t care about your deadlines or budgets, those are insignificant when compared to the art form that is programming. When you do finally receive the finished product you will have no option but submit to the stunning glory and radiant beauty of perfectly formatted, no, perfectly beautiful code, that is so efficient that anything you would want to do to it would do nothing but defame a masterpiece. He is the only one qualified to work on his code. The anti-programming programmer I’m a programmer, damnit. I don’t write code. His world has one simple truth; writing code is bad. If you have to write something then you’re doing it wrong. Someone else has already done the work so just use their code. He will tell you how much faster this development practice is, even though he takes as long or longer than the other programmers. But when you get the project it will only be 20 lines of actual code and will be very easy to read. It may not be very fast, efficient, or forward-compatible, but it will be done with the least effort required. The half-assed programmer What do you want? It works doesn’t it? The guy who couldn’t care less about quality, that’s someone elses job. He accomplishes the tasks that he’s asked to do, quickly. You may not like his work, the other programmers hate it, but management and the clients love it. As much pain as he will cause you in the future, he is single-handedly keeping your deadlines so you can’t scoff at it (no matter how much you want to). The theoretical programmer Well, that’s a possibility, but in practice this might be a better alternative. This guy is more interested the options than what should be done. He will spend 80% of his time staring blankly at his computer thinking up ways to accomplish a task, 15% of his time complaining about unreasonable deadlines, 4% of his time refining the options, and 1% of his time writing code. When you receive the final work it will always be accompanied by the phrase “if I had more time I could have done this the right way”. Where do you fit? Personally, I’d have to classify myself as the perfectionist. So, which type of programmer are you? Or perhaps you know another programming archetype that is missing from my list? Post a comment below and I’ll add it to a new updated list.
http://stevenbenner.com/2010/07/the-5-types-of-programmers/

727 How To Create an Antique Mirror Effect | Apartment Therapy DC
How To Create an Antique Mirror Effect Mclain Wiesand, a Baltimore-based custom furniture company, has made a name for itself by producing handcrafted pieces that capture the feel of real antiques. One of the techniques they use for aging mirror is wonderfully simple and serves as the inspiration for this how to. Creating an antique mirror effect is an inexpensive way to revamp a flea market find, or add a new layer of interest and depth to an ordinary wall mirror. Almost any type of mirror can be aged using this technique, including mirrored plexiglass. Supplies • Mirrored glass or plexiglass. Due to the type of paint applied to the reflective coating, inexpensive, craft-store mirror works wonderfully. • Latex or other gloves for hand protection. • Paint stripper. Most types work fine. For a less toxic product, Citristrip works well. • Plastic putty spreader or putty knife. • Modern Masters Metal Effects Black Patina. This patina solution is essentially an acid that eats at the reflective surface of the mirror. There are probably other products that work similarly, but Modern Masters products work well and can be found online or in most art supply stores or specialty paint stores. • 1” chip brush (or similar brush). • Silver paint of choice. Steps Step 1: (Image 2, above) Wearing gloves, place mirror face down on cardboard or other protected surface in a well-ventilated area. Apply stripper generously to back of mirror and allow to sit for a few hours, or until paint can be easily removed with plastic scraper. It is not necessary for all of the paint to be removed; generally speaking, 80-90% should suffice. When paint has been stripped, wash mirror with soap and water and allow to dry. Step 2: (Images 3 & 4) Place stripped mirror face down on clean cardboard or other protected surface. Dip chip brush in Modern Masters Metal Patina Solution and gradually apply it to the raw reflective surface of the mirror. As mirror tends to age from the edges inward, it is best to apply patina solution in heavier amounts around the edges of the mirror. In a matter of minutes (or less), the patina solution will begin to eat away at the reflective surface. Other application techniques that produce nice effects are spattering and light directional brushing of patina solution. Continue applying solution until desired level of ageing is achieved. Rinse with water to neutralize the reaction and allow to dry. Step 3: (photos 5 & 6) This next step involves reapplying paint to the back of the mirror. The color paint you choose will be visible through the spots created by the patina solution. The dark areas of aged antique mirrors tend to be a dark silver-grey but depending on the silvering technique used, can range from gold to pale silver to black. One method that produced nice results is a combination of dark and light silver paints, applied randomly (per images). Apply paint until the reflective surface is completely covered.
http://www.apartmenttherapy.com/dc/how-to/how-to-create-an-antique-mirror-effect-127227

722 Making AJAX Applications Crawlable - Google Code
If you're running an AJAX application with content that you'd like to appear in search results, we have a new process that, when implemented, can help Google (and potentially other search engines) crawl and index your content. Historically, AJAX applications have been difficult for search engines to process because AJAX content is produced dynamically by the browser and thus not visible to crawlers. While there are existing methods for dealing with this problem, they involve regular manual maintenance to keep the content up-to-date. Learn more Learn why search engines don't see the content you see and what needs to happen to fix this. Getting started guide Get started in making your AJAX application visible to search engines. If you are in a hurry, you can start here, but AJAX crawling is a complex topic, so we recommend reading all the documentation. Creating HTML snapshots Learn more about creating HTML snapshots, and which technique might be best suited for your application. Frequently asked questions Having trouble? Check out the frequently asked questions. Specification Get the details.
http://code.google.com/intl/fr/web/ajaxcrawling/

720 Common Security Mistakes in Web Applications - Smashing Magazine
Web application developers today need to be skilled in a multitude of disciplines. It’s necessary to build an application that is user friendly, highly performant, accessible and secure, all while executing partially in an untrusted environment that you, the developer, have no control over. I speak, of course, about the User Agent. Most commonly seen in the form of a web browser, but in reality, one never really knows what’s on the other end of the HTTP connection. There are many things to worry about when it comes to security on the Web. Is your site protected against denial of service attacks? Is your user data safe? Can your users be tricked into doing things they would not normally do? Is it possible for an attacker to pollute your database with fake data? Is it possible for an attacker to gain unauthorized access to restricted parts of your site? Unfortunately, unless we’re careful with the code we write, the answer to these questions can often be one we’d rather not hear. We’ll skip over denial of service attacks in this article, but take a close look at the other issues. To be more conformant with standard terminology, we’ll talk about Cross-Site Scripting (XSS), Cross-Site Request Forgery (CSRF), Phishing, Shell injection and SQL injection. We’ll also assume PHP as the language of development, but the problems apply regardless of language, and solutions will be similar in other languages.
http://www.smashingmagazine.com/2010/10/18/common-security-mistakes-in-web-applications/

704 What Is User Experience Design? Overview, Tools And Resources - Smashing Magazine
Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? Is it easy to use? Is it pleasant to use?” These are the questions that run through the minds of visitors as they interact with our products, and they form the basis of their decisions on whether to become regular users. User experience design is all about striving to make them answer “Yes” to all of those questions. This guide aims to familiarize you with the professional discipline of UX design in the context of Web-based systems such as websites and applications. [Offtopic: by the way, did you know that we are publishing a Smashing eBook Series? The brand new eBook #3 is Mastering Photoshop For Web Design, written by our Photoshop-expert Thomas Giannattasio.]
http://www.smashingmagazine.com/2010/10/05/what-is-user-experience-design-overview-tools-and-resources/

701 How To Convince The Client That Your Design Is Perfect - Smashing Magazine
As designers who deal with clients, we all have to face one situation, no matter how difficult and uncomfortable, and that is guiding the client to accept that your design is perfect. Now, you already have the project, so this is not a matter of convincing them to pick you for the job. This is about getting them to see that your design satisfies their requirements and contains everything they want. We all have to take on this role of virtual tour guide and lead them through the project’s twists and turns, ensuring that the best interests of the client and website are served. We have to be the lighthouse, guiding the clients to shore. (Image credit) In the end, the final decision falls to the client, but there are times — and most of us have experienced them — when the client’s lack of expertise in the field affect the quality of the design. In such times, we have a responsibility to do everything in our power to convince the client that the design is perfect as it is, and that any further alteration would impair the website’s ability to communicate everything it needs to. This confrontation is not welcome by either party, but it is certainly necessary. Many designers want to avoid conflict and, as a result, cave to their clients at the slightest sign of disagreement, rather than spend time trying to convince them that they stand on the right side of the design decision. This is often a mistake and does not serve the design, which should be the paramount consideration. We owe it to our creative work to argue for whatever serves the design beyond all else, even though the client is footing the bill. We may end up having to give in to the client, but at least we tried. Below is an overview of some tips and techniques you can employ when you find yourself butting heads with a client. These approaches might work individually or in combination, but they all at least offer a launching point to help you put your best foot forward and lead the client exactly where they need to go.
http://www.smashingmagazine.com/2010/10/06/how-to-convince-the-client-that-your-design-is-perfect/

679 Trevor Marshall's ETI3600, ETI4600 International Music Synthesisers and Maplin 3800 and Maplin 5600s Stereo Synthesisers
Many years ago the Australian magazine "Electronics Today International" published my designs for two partly digital, mostly analog, Electronic Music Synthesisers. the ETI 3600 and ETI 4600. Both were made available as kits of components Barry Wilkinson at ETI was responsible for the final packaging and kitting coordination. Maplin Electronics Ltd.(in the UK) subsequently picked up the designs, which they marketed as as the Maplin models 3800 and 5600s Electronic Music Synthesisers At the time I held two Australian provisional patents for the technologies I used in the Synthesiser designs. One related to the method for generating sawtooth waveforms, the other was for the method of using commutated resistors in voltage controlled filters. I never made any money out of the designs, or the patents, which have long ago been allowed to lapse. But it was fun! The original constructional articles for the ETI 3600/4600 can be found in these PDFs: October 1973, December 1973, January 1974, Feb 1974, March 1974, April 1974, July 1974, March 1975, April 1975, May 1975, August 1975 Although the earliest (4004) microprocessors were available at that time, it was not until the late-70's that I first started programming fully digital (Signetics 2650 based) Microcomputer systems. Consequently my early digital designs were hardware, and not firmware, based. Of course, these days, everything in my hardware and firmware is based on software designs - even the interconnections are controlled by the software in the EPLDs and PALs, instead of by wires. So many things have changed over the years.... Here is a mug shot of the Maplin 3800:
http://www.trevormarshall.com/eti.htm

660 What's Next: fully ergonomic laptops? | VentureBeat
When the first laptops were created around 1979 — laptops like the Grid Compass — ergonomics was not exactly a core concern. The screens were only 2-4 inches, RAM was a few hundred kilobytes, and batteries were huge. The Osbourne 1 weighed 24 pounds, perhaps making it the first portable computer and dumbbell. Hooray for convergence! Modern clamshell and tablet designs have solved many of these issues: screen sizes exceed 17”, RAM can be several gigabytes, and weight can be less than three pounds, deservedly earning names like the Air. What hasn’t been solved is ergonomics, and that’s a costly problem. The U.S. Department of Labor reported 650,000 cases of work-related muscular disorders, costing businesses an estimated $20 billion in medical claims and lost productivity. An ergonomically ideal computer setup aligns the top of the screen with our eye level, lets our arms and wrists straighten, and allows our shoulders to relax. Because laptop screens are attached to their keyboards, they require a damaging trade-off: place the laptop at eye level and hunch our shoulders, or place the keyboard at arm level and bend our neck. Most laptop keyboards are also rectangles, requiring wrist twisting. The result is chronic neck, shoulder, and wrist pain, and with laptop use increasing, this problem will only get worse.
http://venturebeat.com/2009/08/14/whats-next-fully-ergonomic-laptops/

636 The Beginner’s Guide to Zen Habits – A Guided Tour | zen habits
‘Smile, breathe and go slowly.’ ~Thich Nhat Hanh Post written by Leo Babauta. Follow me on Twitter. Note: This is an update to the old guide — so it should be interesting to readers new and old. While some of you have been following Zen Habits since its early days (beginning of 2007), many of you are fairly new readers. To help you through the fairly overwhelming archives, I’ve compiled a beginner’s guide. Kind of a Quick Start guide. First, a note: Please don’t try to go through this all at once. There are days and days worth of reading here. I’ve just organized that so that you can go to the stuff you want to learn about first. Take it in small chunks. Where do you start when you have a thousand posts to read through? You start with the best, or at least the most popular. So here they are: Most Popular Posts breathe. be still. a brief guide to life. the best goal is no goal the lost art of solitude the elements of living lightly the zen of doing The Ultimate How to Get Lean Guide. simplify, and savor life How Not to Hurry Email Sanity: How to Clear Your Inbox When You’re Drowning the barefoot philosophy The No. 1 Habit of Highly Creative People How Not to Hurry The Simple, Ridiculously Useful Guide to Earning a Living from Your Passion 10 Benefits of Rising Early, and How to Do It 20 Things I Wish I Had Known When Starting Out in Life Simple Living Manifesto: 72 Ideas to Simplify Your Life A Guide to Creating a Minimalist Home Get Off Your Butt: 16 Ways to Get Motivated When You’re in a Slump
http://zenhabits.net/start/

634 50 Free Expedient High-Resolution Fabric Textures | Naldz Graphics
Textures serve a big advantage in making websites and other graphics design projects better looking and efficient. Another great thing about it is that you can find it anywhere,in your town, maybe in streets, or even in your homes. Examples of this are fabric textures from your clothes, linen or any fabric materials you have. After capturing the texture it can help your blog in making it more effective and giving it a nice touch. In our next post, we will be showcasing 50 Free Expedient High-Resolution Fabric Textures. We have collected some of the beautiful fabric textures that have different designs for you to choose from. They all are high-resolution images and best of all, they all come for free. Don’t hesitate to check them out, these showcase may include the texture that will suite your taste. Come, take a peek, and choose your pick.
http://naldzgraphics.net/freebies/50-free-expedient-high-resolution-fabric-textures/

551 The Top Idea in Your Mind
I realized recently that what one thinks about in the shower in the morning is more important than I'd thought. I knew it was a good time to have ideas. Now I'd go further: now I'd say it's hard to do a really good job on anything you don't think about in the shower. Everyone who's worked on difficult problems is probably familiar with the phenomenon of working hard to figure something out, failing, and then suddenly seeing the answer a bit later while doing something else. There's a kind of thinking you do without trying to. I'm increasingly convinced this type of thinking is not merely helpful in solving hard problems, but necessary. The tricky part is, you can only control it indirectly. [1] I think most people have one top idea in their mind at any given time. That's the idea their thoughts will drift toward when they're allowed to drift freely. And this idea will thus tend to get all the benefit of that type of thinking, while others are starved of it. Which means it's a disaster to let the wrong idea become the top one in your mind. What made this clear to me was having an idea I didn't want as the top one in my mind for two long stretches.
http://www.paulgraham.com/top.html

529 SynthesisWorkshops
synth modular Sound synthesis and sound design Music has brought pleasure and entertainment to mankind throughout the whole of history. Each person is by nature equipped with one of the most elaborate and emotional musical instruments; the human voice. Whenever people feel good music seems to fit the occasion, and it is considered quite natural to hum or sing a song. Musical instruments have brought their own moods to music and at the current moment in human evolution there is an enormous variety of musical instruments available. The twentieth century has seen the development of a range of new and exciting electronic musical instruments. These electronic instruments are very flexible, they can produce a wide range of timbres and can be amplified to whatever loudness level sounds best for the occasion. Most of these electronic instruments are played by a keyboard, but in essence the keyboard can be replaced by any electromechanical device that is able to transform a movement caused by a human interaction into an electrical signal that can drive the sound generating core of the electronic instrument. All sorts of technical and scientific developments have helped to create electronic instruments and the human interface to play them. Still, music is an art and not really a hard science, although music and sound have for a long time been subject to various scientific research. An important realization is that science can not really explain why much music is such a pleasure to listen to and such a joy to make. Which is not a bad thing, as probably no one is waiting for science to take the fun out of music by applying formalized rules and templates on what is also subject to ‘feel’. So, although this book covers techniques that lean heavily on scientific research, the application of these techniques will in general be aimed at creating fun. There are a lot of professionals working with sound and even more people that make music for their personal enjoyment. Mastery of sound synthesis is valuable to all of them. Still, it won’t be easy to please everyone with one single book, as some people will be more interested in how things work and others might want practical examples that just work. The aim of this book is that it can at least be used as a practical guide in workshops and courses in electronic music, covering some essential basics that are needed to operate the equipment used in sound synthesis in a way that makes some sense. Additionally it can be used to explore techniques to find out how they can help in the development of one’s own musical style. Sound synthesis is the art of creating sounds by using suitable electronic means, using either analog or digital electronic devices. Sound design is the art of creating particular sounds using sound synthesis techniques. The definition of sound design as used here might be confusing to some, as the name sound design is also used in the discipline in industrial design that occupies itself with how mass produced objects should sound. Examples are how the sound of cars or ladyshaves are ‘designed’ to sound pleasing while in use. Which of course has nothing to do at all with music or sound synthesizers. This book puts the emphasis on the various synthesis techniques for musical purposes and how to setup sound synthesizers to create a large range of characteristic musical sounds. The art of musical sound design is left to the artist.
http://www.xs4all.nl/~rhordijk/G2Pages/

523 Yamaha CS-01 Resonance Mod
Just to get this up here. I hope to make this clearer soon... This shows how you can modify the Yamaha CS-01 Mk1 to: 1) have variable resonance control, by hijacking the Breath Control VCF potentiometer a) remove the 10k resistor near the VCF chip. b) cut the traces (or lift the pins) of the Breath Control VCF pot that connect it to GND and the Breath Control jack. I lifted the pins just to avoid cutting PCB traces c) remove the 39k resistor tied to the wiper of the VCF pot. d) solder wires from one side of the pot and the pot wiper and run these wires over to the holes that used to contain the 10k resistor near the VCF chip e) I'd suggest adjusting the resonance trimmer that's near the VCF chip to make your new Resonance control self-oscillate near the end of the rotation. why? because this filter gets out of control in a very loud and dramatic way. I don't think this VCF chip was designed for stable self-oscillation - that may explain why, in the CS-01 Mk2, when they gave you analog control of the resonance, they used a different 24dB VCF chip. 2) have variable VCA "drone" by hijacking the Breath Control VCA potentiometer. a) remove the 1k resistor that grounds usually-closed terminal of the breath control jack to GND b) solder a 47k resistor from the ungrounded, non-wiper terminal of the pot to -9V. c) when the VCA drone pot is now fully on, you'll always get a DCO-VCF signal running to the power amp. this mod keeps the VCA only partially open, and you can still superimpose the EG over the drone. I did this because I don't have a spec sheet on the VCA chip and I didn't want to risk having the EG slamming the VCA while the drone was going full on (basically, I don't know the max CV that the VCA chip can tolerate). so if you just use the drone, you'll have to increase the volume at the power amp. But now the front-panel VCA slider actually becomes useful, since if you don't want the EG to affect the drone, just turn that down to nothing! Sorry I don't have actual pics of the mod up! Perhaps someday soon...
http://home.earthlink.net/~kerrybradley/id11.html

484 Why did so many successful entrepreneurs and startups come out of PayPal? Answered by Insiders
Why did so many successful entrepreneurs and startups come out of PayPal? I long have been fascinated by the extraordinary achievement from the ex-Paypal team and wonder about the reasons behind their success. In the past, mass media tried to answer this question several times but still couldn’t give us a clear answer. I once asked David Sacks the same question during an event in Los Angeles. He told me the secret is that Paypal has built a “scrappy” culture. No matter what problems they faced, they would find a way to solve them. I kind of got the idea, but was still confused about the execution details. So when I saw some of the past Paypal employees answering this question on Quora, I was super excited! After all, they should be the only ones who can tell people the inside stories. Below are some highlights of their answers. *If you want to check out the sources or leave your comments, please go to here and here. On Talent Management “Peter and Max assembled an unusual critical mass of entrepreneurial talent, primarily due to their ability to recognize young people with extraordinary ability (the median age of *execs* on the S1 filing was 30). But the poor economy allowed us to close an abnormal number of offers, as virtually nobody other than eBay and (in part) google was hiring in 2000-02.” (by Keith Rabois, former Executive Vice President of Paypal) “Extreme Focus (driven by Peter): Peter required that everyone be tasked with exactly one priority. He would refuse to discuss virtually anything else with you except what was currently assigned as your #1 initiative. Even our annual review forms in 2001 required each employee to identify their single most valuable contribution to the company.” (by Keith Rabois, former Executive Vice President of Paypal) “Dedication to individual accomplishment: Teams were almost considered socialist institutions. Most great innovations at PayPal were driven by one person who then conscripted others to support, adopt, implement the new idea. If you identified the 8-12 most critical innovations at PayPal (or perhaps even the most important 25), almost every one had a single person inspire it (and often it drive it to implementation). As a result, David enforced an anti-meeting culture where any meeting that included more than 3-4 people was deemed suspect and subject to immediate adjournment if he gauged it inefficient. Our annual review forms in 2002 included a direction to rate the employee on “avoids imposing on others’ time, e.g. scheduling unnecessary meetings.” (by Keith Rabois, former Executive Vice President of Paypal) “Refusal to accept constraints, external or internal:We were expected to pursue our #1 priority with extreme dispatch (NOW) and vigor. To borrow an apt phrase, employees were expected to “come to work every day willing to be fired, to circumvent any order aimed at stopping your dream.” Jeremy Stoppelman has relayed elsewhere the story about an email he sent around criticizing management that he expected to get him fired and instead got him promoted. Peter did not accept no for answer: If you couldn’t solve the problem, someone else would be soon assigned to do it.” (by Keith Rabois, former Executive Vice President of Paypal) “Driven problem solvers: PayPal had a strong bias toward hiring (and promoting / encouraging, as Keith mentions) smart, driven problem solvers, rather than subject matter experts. Very few of the top performers at the company had any prior experience with payments, and many of the best employees had little or no prior background building Internet products. I worked on the fraud analytics team at PayPal, and most of our best people had never before done anything related to fraud detection. If he’d approached things “traditionally”, Max would have gone out and hired people who had been building logistic regression models for banks for 20 years but never innovated, and fraud losses would likely have swallowed the company.” (by Mike Greenfield, former Sr. Fraud R&D Scientist of Paypal) “Self-sufficiency – individuals and small teams were given fairly complex objectives and expected to figure out how to achieve them on their own. If you needed to integrate with an outside vendor, you picked up the phone yourself and called; you didn’t wait for a BD person to become available. You did (the first version of) mockups and wireframes yourself; you didn’t wait for a designer to become available. You wrote (the first draft of) site copy yourself; you didn’t wait for a content writer.” (by Yee Lee, former Product & BU GM of Paypal) On Culture & Ideology “Extreme bias towards action – early PayPal was simply a really *productive* workplace. This was partly driven by the culture of self-sufficiency. PayPal is and was, after all, a web service; and the company managed to ship prodigious amounts of relatively high-quality web software for a lot of years in a row early on. Yes, we had the usual politics between functional groups, but either individual heroes or small, high-trust teams more often than not found ways to deliver projects on-time.” (by Yee Lee, former Product & BU GM of Paypal) “Willingness to try – even in a data-driven culture, you’ll always run in to folks who either don’t believe you have collected the right supporting data for a given decision or who just aren’t comfortable when data contradicts their gut feeling. In many companies, those individuals would be the death of decision-making. At PayPal, I felt like you could almost always get someone to give it a *try* and then let performance data tell us whether to maintain the decision or rollback.” (by Yee Lee, former Product & BU GM of Paypal) “Data-driven decision making – PayPal was filled with smart, opinionated people who were often at logger-heads. The way to win arguments was to bring data to bear. So you never started a sentence like this “I feel like it’s a problem that our users can’t do X”, instead you’d do your homework first and then come to the table with “35% of our [insert some key metric here] are caused by the lack of X functionality…” (by Yee Lee, former Product & BU GM of Paypal) “Radical transparency on metrics: All employees were expected to be facile with the metrics driving the business. Otherwise, how could one expect each employee to make rational calculations and decisions on their own every day? To enforce this norm, almost every all-hands meeting consisted of distributing a printed Excel spreadsheet to the assembled masses and Peter conducting a line by line review of our performance (this is only a modest exaggeration).” (by Keith Rabois, former Executive Vice President of Paypal) “Vigorous debate, often via email: Almost every important issue had champions and critics. These were normally resolved not by official edict but by a vigorous debate that could be very intense. Being able to articulate and defend a strategy or product in a succinct, compelling manner with empirical analysis and withstand a withering critique was a key attribute of almost every key contributor. I still recall the trepidation I confronted when I was informed that I needed to defend the feasibility of my favorite “baby” to Max for the first time.” (by Keith Rabois, former Executive Vice President of Paypal) “Extreme Pressure – PayPal was a very difficult business with many major issues to solve. We were able to see our colleagues work under extreme pressure and hence we learned who we could rely on and trust.” (by Keith Rabois, former Executive Vice President of Paypal)
http://primitus.com/blog/why-did-so-many-successful-entrepreneurs-and-startups-come-out-of-paypal-answered-by-insiders/

474 Why Intelligent People Fail
Why Intelligent People Fail Content from Sternberg, R. (1994). In search of the human mind. New York: Harcourt Brace. 1. Lack of motivation. A talent is irrelevant if a person is not motivated to use it. Motivation may be external (for example, social approval) or internal (satisfaction from a job well-done, for instance). External sources tend to be transient, while internal sources tend to produce more consistent performance. 2. Lack of impulse control. Habitual impulsiveness gets in the way of optimal performance. Some people do not bring their full intellectual resources to bear on a problem but go with the first solution that pops into their heads. 3. Lack of perserverance and perseveration. Some people give up too easily, while others are unable to stop even when the quest will clearly be fruitless. 4. Using the wrong abilities. People may not be using the right abilities for the tasks in which they are engaged. 5. Inability to translate thought into action. Some people seem buried in thought. They have good ideas but rarely seem able to do anything about them. 6. Lack of product orientation. Some people seem more concerned about the process than the result of activity. 7. Inability to complete tasks. For some people nothing ever draws to a close. Perhaps it’s fear of what they would do next or fear of becoming hopelessly enmeshed in detail. 8. Failure to initiate. Still others are unwilling or unable to initiate a project. It may be indecision or fear of commitment. 9. Fear of failure. People may not reach peak performance because they avoid the really important challenges in life. 10. Procrastination. Some people are unable to act without pressure. They may also look for little things to do in order to put off the big ones. 11. Misattribution of blame. Some people always blame themselves for even the slightest mishap. Some always blame others. 12. Excessive self-pity. Some people spend more time feeling sorry for themselves than expending the effort necessary to overcome the problem. 13. Excessive dependency. Some people expect others to do for them what they ought to be doing themselves. 14. Wallowing in personal difficulties. Some people let their personal difficulties interfere grossly with their work. During the course of life, one can expect some real joys and some real sorrows. Maintaining a proper perspective is often difficult. 15. Distractibility and lack of concentration. Even some very intelligent people have very short attention spans. 16. Spreading oneself too think or too thick. Undertaking too many activities may result in none being completed on time. Undertaking too few can also result in missed opportunities and reduced levels of accomplishment. 17. Inability to delay gratification. Some people reward themselves and are rewarded by others for finishing small tasks, while avoiding bigger tasks that would earn them larger rewards. 18. Inability to see the forest for the trees. Some people become obsessed with details and are either unwilling or unable to see or deal with the larger picture in the projects they undertake. 19. Lack of balance between critical, analytical thinking and creative, synthetic thinking. It is important for people to learn what kind of thinking is expected of them in each situation. 20. Too little or too much self-confidence. Lack of self-confidence can gnaw away at a person’s ability to get things done and become a self-fulfilling prophecy. Conversely, individuals with too much self-confidence may not know when to admit they are wrong or in need of self-improvement.
http://www.acceleratingfuture.com/michael/works/intelligentfailure.htm

469 10 Fun Facts You Didn't Know About Google
Google is not your average company and it's fitting that they have a history chock full of quirk. Here are 10 facts you may not have known about Google. google,Channels,Google,Google Lists,Lists,Top Stories,Web Apps,features,pop culture
http://mashable.com/2010/06/19/10-google-facts/

448 HTML Ampersand Character Codes
These are character sequences that may appear in HTML documents; they represent sometimes useful symbols that are not part of the standard ASCII set or that would be difficult or impossible to type otherwise (e.g. the less-than sign, which would always be mistaken for the beginning of an HTML tag). Case is signinficant. The content of this table has been throughly tested. If the character that appears in the first column does not fit the description in the third column, your browser has a screw loose.
http://rabbit.eng.miami.edu/info/htmlchars.html

442 How We Got To 40,310 Facebook Fans In 4 Days
When we took over the Facebook Fan page for Weekly World News , they had 3,244 fans. 4 days later, we had 40,31 ...
http://www.allfacebook.com/2010/06/how-we-got-to-40310-facebook-fans-in-4-days/

431 Exploring the software behind Facebook, the world’s largest site | Royal Pingdom
At the scale that Facebook operates, a lot of traditional approaches to serving web content break down or simply aren’t practical. The challenge for Facebook’s engineers has been to keep the site up and running smoothly in spite of handling close to half a billion active users. This article takes a look at some of the software and techniques they use to accomplish that.
http://royal.pingdom.com/2010/06/18/the-software-behind-facebook/

428 Alain Neffe and the Home-Taped Electronic Music Revolution
Alain Neffe launched his first tape label at home in Belgium in 1981. He called it Insane Music Contact and his first installment was called Insane Music for Insane People. Thus began a nearly thirty year foray into home-made, visionary and utterly unfashionable electronic music that has hardly made anyone involved a household name. Insane Music released 55 titles in its most prolific years (1981-87). Five of these were vinyl records and the rest were cassettes tapes. Why cassettes tapes? Magnetic tape was the obvious solution to the problem facing many artists working without record contracts in those days. Cassettes could be recorded at home, produced at home, dubbed at home, and sold or traded by mail. No need for tasteless outside producers and marketing mojo—one needed only leave home to buy more tapes. Says Neffe, “I could copy the tapes on demand. Releasing an LP required that you print 500 copies and 1000 copies of the cover sleeve, and everything had to be paid up front … if the buyer didn’t like the music, he or she could wipe it out and record something else on it.” Mr. Neffe was not the only one out there recording, selling and trading tapes by mail. On both sides of the Atlantic, home cassette technology was permitting the release of much groundbreaking and breathlessly beautiful work, as well as some noxious and otherwise self-indulgent wanking—that coat of many colors we call the DIY (do-it-yourself) Revolution. As early as 1974, Albrecht/d. self-released a cassette entitled Amsterdam Op De Dam in Germany. In 1976, Throbbing Gristle was distributing tapes of their infamous live recordings, and in 1977, the French electro-industrial unit Die Form began releasing tapes on their own Bain Total label. 1980 saw the release of two monumental self-released cassettes, The Storm Bugs’ A Safe Substitute and Colin Potter’s The Ghost Office. In Japan, 1980 saw the release of Merzbow’s first two cassettes, Remblandt Assemblage and Fuckexercise. And in the USA, 1981 saw John Bender’s Plaster: The Prototypes, a laconic and mysterious series of tone and vocal poems. Home taping was not limited to electronic music. R. Stevie Moore, one of the elder living ancestors of the lo-fi rock aesthetic, began releasing distributing home-made tapes via the R. Stevie Moore Cassette Club sometime in the 1970s. And tapes of live punk shows from the era continue to trade hands. Soon, cassettes were coming from everywhere: mysterious PO boxes in the Midwest, to which you sent a blank tape and three dollars and received the tape back with something on it. The Tellus Audio Cassette Magazine was a Fluxus-inspired subscription audio-journal dedicated to music as well as poetry and drama and other forms of audio-art. Zines like Factsheet Five and Unsound devoted entire columns to the material they received from bands on home-made cassette, and demo tapes began leaking to radio stations prior to official record release dates. It was a grassroots movement that marched in association with the self-publication of zines, comics, chapbooks, and other media. The medium had begun to become the message. Insane Music for Insane People (which eventually reached 25 volumes) was a series compiling all home-made electronic music made by artists from across the globe. By including in the liner notes the contact address for each artist featured, Neffe helped pioneer a snail-mail network for those interested in more of what they heard. Artists from all over Europe and the USA, from Japan, New Zealand, and beyond contributed over the years. One could send a few dollars to Insane Music Contact, receive tapes in the mail, write to artists involved and receive more cassettes. Insane Music Contact (now known as Insane Music) has always been a vehicle for Mr. Neffe’s own electronic music projects as well, many of which are periodically active to this day. Though he now makes liberal use of the CD format, Neffe’s artistic approach remains undiluted by years of underexposure. He expects very little acknowledgment of or remuneration for his efforts, which, for him, are emotional articulation, continued experimentation, and purity. It seems nothing but nothing could possibly catapult such heavily uncommercial sounds into the public consciousness–not even this thirty-year retrospective box-set entitled The Insane Box released (ironically, on vinyl) by the venerable Frank Maier of Vinyl-on-Demand Records, an outfit devoted to preserving the precious gems of cassette culture before the evidence disintegrates. For this retrospective (4 LPs + a 7” 45), Mr. Neffe has reached into dusty attic boxes, wherein lay unreleased (or hardly available) material by five projects of which he has been a part: BeNe GeSSeRiT, Human Flesh, Pseudo Code, I Scream and Subject. Each has a unique cerebral orientation and emotional vibe made possible by the combined efforts of invited guests; each runs the high fever of a man very much committed to a personal vision of artistic purity without virtuosity, and each is distinctly French. BeNe GeSSeRiT was not the first of Mr. Neffe’s projects to be recorded and distributed, but is, to my understanding, the genesis of his approach to music as “texts” or “photographs”, or as he puts it, “potlatch music”. On these early tracks we also detect a burgeoning interest in the endless expressive properties of the human voice, both explicitly human and as heavily-treated sound sculpture, both French and English At times, voices shout like besotted Celine parlor workers at each other from tenement windows; at other times a high-pitched female voice wails up and down like Catherine Ribeiro alone in her bathroom. In these tracks, one can also detect the half-digested influence of electro-rock luminaries Silver Apples, the avant-lashings a la Yoko Ono, and occasionally the thunder-beat of early Laibach. Primitive Casio electronics, stage whispers, delay echoes, tape loops, and a certain absurdist humor redolent of Erik Satie, neither dampen the fabric with melodrama, nor detract from the integrity of the grist, nor from the topical seriousness of the text’s subjects. BeNe GeSSeRiT is difficult music, even in the moments that risk elegy, yet it is still more accessible than some of the other Francophone avant-dada outfits of the day, such as DDAA and Étant Donnés, or Nurse with Wound in the UK. Human Flesh is decidedly more structurally cohesive and song-oriented than BeNe GeSSeRiT, and its predecessors and influences are less clear. Still there is a clear interest in the human voice, its textures and timbers when removed of sign value by backwards-masking, and the new textures that emerge when disassembled and reassembled. Even rock-oriented at times, Human Flesh chases a more delirious climax, for the hounds of the carnival are snapping at their heels as they run. This is also a project of varied angles and pursuits, sliding as it does into poetic electro-pop (the supple and Chicago-accented voice of the late Lydia Tomkiw, of Algebra Suicide, appears on two tracks), and moments of Half Japanese-style primitivism. The side-long track “Langsam” is more reminiscent of Piper-era Pink Floyd and Brainticket, as well as other Krautrock, yet is still distinctly French. These early and rare tracks are, in contrast to the more ambitious Pseudo Code and the more intimate recordings by I Scream, more oblique for being a mix-down of materials sent to Neffe from artists around the globe. The track “Sons of God?” is also notable for what is perhaps the first recorded sample of the American fire-and-brimstone preacher Ferrell Griswold, whose voice has appeared in music by Front 242, Phallus Dei, Pragha Khan, et cetera. The cassette medium, for all its benefits to individual artistic expression and culture, is for the selfsame reasons impermanent. Magnetic tape has a thirty year lifespan if properly archived, which means both that preserving their contents in other formats is important, and that paying hundreds of dollars for the original artifacts is a questionable collectors’ pursuit (nevertheless, you can watch it happen daily). With the advent of the mp3 and the efforts of Vinyl-on-Demand and other labels, Insane Music’s CD-r reissue program included, some of this exquisite material has been rescued from oblivion.
http://www.timesquotidian.com/2010/05/28/alain-neffe-and-the-home-taped-electronic-music-revolution/

423 MACBETH STUDIO SYSTEMS
Welcome to MacBeth Synthesizers! LATEST NEWS: 20/07/09 please scroll down for infoOver the last year and half or so, more products have been developed. Work has gone into the design of a new modular synthesizer system shared by two formats- the 3U format and the 5U format. The designs are relatively new but still retain the inherant qualities of the M3X, M5 and M5N synthesizers. The system is called the X-Series Modular Synthesizer after the popular M3X and its protégé keyboard synthesizer the X-Factor. This fully analogue keyboard is still under serious development and there will be more information to follow on that one. As a refreshing change from making the large scale semi modular M5 and M5N, I am now delving into the production of smaller, free for all systems that will probably grow large! I'm taking into it all my experience of designing both large and small analogue synthesizers as well as a few new ideas too. Please take the time to look around this website. In each catagory there is product information, sounds, tracks and links to other related media on the internet. Currently the 3U X-Series Dual Oscillator and 'Backend' Filter Combo are in production. I expect delivery of the Dual Oscillator within the next two weeks- shortly after that the 'Backend' Filter Combo will roll out of production. Please contact any of the Distributers listed to get your modules. I intend to produce a short run of the 5U modules soon, so once again- stay tuned for that... ...anyway! I have uploaded quite a few demo sounds on here- maybe not to everyones taste- but at least they make you think of what these modules could do in the right hands, i.e. you! - after all- I'm an engineer, not a muscian as such!...Well you decide! All MacBeth Products are built to exacting standards- from materials selection to the physical build. The PCBs and Sheet Metalwork are fabricated by Zot Engineering from Musselburgh, Scotland http://www.zot.co.uk and final assembly is performed by Diatron Assembly Systems from Norwich, England http://www.diatron.co.uk Both companies also manufacture equipment for the medical, military and aerospace sectors of industrial engineering
http://www.macbethstudiosystems.com/

353 DIY music from outerspace
Welcome To MFOS, Your Synth-DIY Headquarters. What is synth-DIY? Synth-DIY is just what the name implies. Synthesizer Do It Yourself. Many people, like me, grew up in the dawn of the analog synthesizer age (Moog, ARP, Oberheim, Buchla, RCA, EMu, Fairlight, PAIA and many others) and although we may have really wanted our very own analog synthesizer with dozens of knobs and switches they were w-a-a-a-y out of our reach financially. Now many people with a modicum of electronic skills and a renewed interest in analog synthesizers are discovering that with a schematic, a PC board and some electronic components they can do it themselves!. MFOS' mission is to help people realize their synthesizer dreams. We do this by providing analog synthesizer projects with complete schematics, assembly drawings and professionally manufactured PC boards. If you already have electronic skills... welcome! If you would like to learn more about electronics or analog synthesizers then try these links: How can I start learning about electronics?, Analog Synth 101 and/or The MFOS Book Store. It's never to late to develop a new skill, reignite an old passion or exercise your creativity. Keep imagining, keep inventing, stay ingenious.
http://www.musicfromouterspace.com/analogsynth/synthdiy_links.html

340 7-things-to-stop-doing-now-on-facebook: Personal Finance News from Yahoo! Finance
Using a Weak Password Avoid simple names or words you can find in a dictionary, even with numbers tacked on the end. Instead, mix upper- and lower-case letters, numbers, and symbols. A password should have at least eight characters. One good technique is to insert numbers or symbols in the middle of a word, such as this variant on the word "houses": hO27usEs! Leaving Your Full Birth Date in Your Profile More from ConsumerReports.org: • Millions of Users Exposing Personal Information • Tested: 119 Laptops, Desktops, Netbooks and iPad • Electronics Reviews It's an ideal target for identity thieves, who could use it to obtain more information about you and potentially gain access to your bank or credit card account. If you've already entered a birth date, go to your profile page and click on the Info tab, then on Edit Information. Under the Basic Information section, choose to show only the month and day or no birthday at all. Overlooking Useful Privacy Controls For almost everything in your Facebook profile, you can limit access to only your friends, friends of friends, or yourself. Restrict access to photos, birth date, religious views, and family information, among other things. You can give only certain people or groups access to items such as photos, or block particular people from seeing them. Consider leaving out contact info, such as phone number and address, since you probably don't want anyone to have access to that information anyway. Popular Stories on Yahoo!: • 20 Best Cities to Ride Out the Recession • Wealth Ranking: You're Richer Than You Think • 7 Expenses You Can Ditch in Retirement More from Yahoo! Finance Posting Your Child's Name in a Caption Don't use a child's name in photo tags or captions. If someone else does, delete it by clicking on Remove Tag. If your child isn't on Facebook and someone includes his or her name in a caption, ask that person to remove the name. Mentioning That You'll Be Away From Home That's like putting a "no one's home" sign on your door. Wait until you get home to tell everyone how awesome your vacation was and be vague about the date of any trip. Letting Search Engines Find You To help prevent strangers from accessing your page, go to the Search section of Facebook's privacy controls and select Only Friends for Facebook search results. Be sure the box for public search results isn't checked. Permitting Youngsters to Use Facebook Unsupervised Facebook limits its members to ages 13 and over, but children younger than that do use it. If you have a young child or teenager on Facebook, the best way to provide oversight is to become one of their online friends. Use your e-mail address as the contact for their account so that you receive their notifications and monitor their activities. "What they think is nothing can actually be pretty serious," says Charles Pavelites, a supervisory special agent at the Internet Crime Complaint Center. For example, a child who posts the comment "Mom will be home soon, I need to do the dishes" every day at the same time is revealing too much about the parents' regular comings and goings.
http://finance.yahoo.com/family-home/article/109538/7-things-to-stop-doing-now-on-facebook

323 F.lux: software to make your life better
Ever notice how people texting at night have that eerie blue glow? Or wake up ready to write down the Next Great Idea, and get blinded by your computer screen? During the day, computer screens look good—they're designed to look like the sun. But, at 9PM, 10PM, or 3AM, you probably shouldn't be looking at the sun. f.lux F.lux fixes this: it makes the color of your computer's display adapt to the time of day, warm at night and like sunlight during the day. It's even possible that you're staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better.
http://stereopsis.com/flux/

312 12 Applications to Make Your Facebook Page More Engaging
Currently, there are more than three million active Facebook Pages on the top ranked site, with the typical Page boasting an average of less than 1,000 fans – oops, I mean ‘likes‘ (seriously, that just doesn’t roll off your tongue quite the same way). Standing out from the static requires you to dress up your Page and make it more interesting and fun for your ‘likers’. That’s where Facebook applications come in. They’re basically like plugins for your Page and there are tens of thousands of them available. Deciding what apps you’d like to incorporate depends on how you’d like to engage with your peeps (that’s an even better word than ‘likers’). Here’s a compilation of some must have applications for any Page. They’re great additions to the the basic layout that Facebook provides and they can be used in interesting ways to move your ‘likes‘ into action.
http://www.socialmediatoday.com/SMC/197503/

300 YAMAHA CS-30 SYNTHESIZER
This page is dedicated to the Yamaha CS-30, the monophonic top-of-the-line of Yamahas CS-series synthesizers. This synthesizer series comprised of the CS-5, CS-10, CS-15 and the CS-30. These were all monophonic. The polyphonic series comprised of the CS-50, CS-60 and the classic CS-80, Later came the CS-30M and CS-40 monophonics as well as the CS-70 polyphonic with some patch saving capabilities and different design. All the units of this series of vintage synthesizers are very nice and collectable, but the CS-30 was the largest and most flexible of the monophonic series. If Yamaha had ever decided to build a large modular system they could have done so using some of the designs of the CS-series. In this page I will go through the features of the CS-30, for anyone interested.
http://212.242.106.33/~etcetera/public/instruments/CS-30/cs30page.htm

298 The Evolution of Privacy on Facebook
Facebook is a great service. I have a profile, and so does nearly everyone I know under the age of 60. However, Facebook hasn't always managed its users' data well. In the beginning, it restricted the visibility of a user's personal information to just their friends and their "network" (college or school). Over the past couple of years, the default privacy settings for a Facebook user's personal information have become more and more permissive. They've also changed how your personal information is classified several times, sometimes in a manner that has been confusing for their users. This has largely been part of Facebook's effort to correlate, publish, and monetize their social graph: a massive database of entities and links that covers everything from where you live to the movies you like and the people you trust. This blog post by Kurt Opsahl at the the EFF gives a brief timeline of Facebook's Terms of Service changes through April of 2010. It's a great overview, but I was a little disappointed it wasn't an actual timeline: hence my initial inspiration for this infographic.
http://mattmckeon.com/facebook-privacy/

280 How-To Permanently Delete Your Facebook Account
Over the last 12 months, Facebook has seen it’s share of controversy in regard to account privacy and it’s terms of service.  It’s hard to say what sparked all the excitement: Rapid growth of the service (#3 on the internet overall)?  Parents growing awareness of the site and how their kids were using it?  The Media?  Or perhaps they deserved it based on their unethical business practices, privacy policy and terms of service?  facebook,how-to,privacy,security
http://www.groovypost.com/howto/security/permanently-delete-your-facebook-profile-account/

235 MATRIXSYNTH: Alesis Andromeda A6 Aurora Mod
This was a custom mod. I originally put a post up in August of 05 here. Anyone know the website where more info on this mod is hosted? I accidentally lost the link when mucking around with Blogger's settings a while back. This image via Photobucket Update: I found the original site but it is down. Some info and additional shots pulled from the Internet Archive Way Back Machine. You can find some thumbnails there, but most give you a 404 if you click on them for the larger shot. I pulled the large pics below before they are gone forever. "Alesis made Synthesis History when they released their Alesis Andromeda A6, an analog polysynth bred with new technology and classic analog sound! Sixteen awesome voices with two types of filters, a vast modulation system, and enough bells and whistles to make the Andromeda A6 THE most highly featured analog polysynth in existence. If it only had a sloped panel... SPECS: * Take one Andromeda, lightly used (but out of warranty - very important!) * Add one black on blue BETA Panel - because the pre-production beta panels were lacking the Pre- and Post-Filter Mix VIEW buttons, either the buttoncaps must be pulled off of the switches on the PCBs OR two holes need to be carefully drilled through the panel to accomodate. I drilled the holes after measuring about fifteen times each. * Tilt that panel at approx. the same slope as the Korg MS-20. Requires the extending of a couple of ribbon cables inside, and some pop-rivetted braces. Not too hard. * Custom wood endcheeks of nice Oak, plus a wood accent over the keyboard. I chose to go with thick, high quality wood to make Aurora more of a beast. * Replace all green LEDs with red high-intensity ones. This also required changing some resistor values to increase the brightness. * Replace the LCD with a Hantronix Blue-on-White display. Also, some resistor changes are needed. * Have a very agreeable Alesis burn a custom Boot EPROM with the custom-designed bootup screen below. * Build a custom top panel, complete with several additional controls (two joysticks, several switches and knobs) as well as a full 16-channel mixer with level and pan per channel, one for each of the 16 individual outs on the Andromeda. * Add lots of careful, hard work and time, and PRESTO - you have the Aurora A6! The Name: I went with Aurora for a couple of reasons. 1. Alliteration - AurorA - AndromedA - get it? 2. There is some legend/lore as to how the Alesis Andromeda got its name. Could be related to the Greek mythos. Could be related to the Andromeda galaxy. Could be darts thrown at dictionary pages :-) In any case, Aurora fits with the mythology bent because in Roman mythology, Aurora was the goddess of the dawn (Andromeda was rescued and married by Perseus in Greek mythos). Aurora also fits the 'celestial' thing as well, as the Aurora Borealis. Either way, it kept with what might have perhaps been Alesis' reasons for naming the Andromeda. 3. I just liked it. 4. The A6 is kept because this fits with Alesis' naming convention (QS8 = 81-key QuadraSynth, A6 = 61-key Analog). There is some rumor that A6 was a play on ASICs, the custom chips within Andromeda, but I'm assured this is just rumor :-) "
http://matrixsynth.blogspot.com/2010/01/alesis-andromeda-aurora.html

214 Best User Interface Design Resources: The Round-up | Dzine Blog
If you strive to be a great designer (like most), then you’re more than likely to know that a web application or websites success many times rely solely on how well designed the User Interface may be. As you scale the web and even read books, there can be an influx of misleading information pertaining to the way you should design your UI. When in reality you should do what works best for you and your users. Below you will find a variety of excellent User Interface resources that will allow you to access, redefine, and create a well designed User Interface. You should use these resources first as inspiration, and second as somewhat of a guide as to what your users may need when they come face to face with your UI.
http://dzineblog.com/2010/03/best-user-interface-design-resources-the-round-up.html

211 30 Old PC Ads That Will Blow Your Processor | Information Technology Schools
Many people today either are too young to have ever seen some early pc’s or have forgotten what they looked like and how much they cost. Today we complain about the cost of a laptop running 2Ghz with 4GB ram for a cost of $ 400.00, however it wasn’t that long ago that laptops and pc’s were priced quite a bit higher. Here are 30 Old PC ads that will make you laugh and possibly appreciate what you have today.
http://www.informationtechnologyschools.org/blog/2010/30-old-pc-ads-that-will-blow-your-processor/

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