100SILEX, de 0 100 s: understand
1502 Phone-Reluctant Introverts, There is Nothing Wrong With You
As I sit down to write this blog post there is the dreaded sound of a prolonged vibration as my phone skids, bouncing and sporadically across my desk. This is perfectly ideal and ironic distraction that actually befits the very thing I am thinking about and from which it is distracting me… Itself! I have always had an absolute detest for talking on the phone. And I’ll say now that it has nothing whatsoever to do with the person at the other end, I just find it a horrible tool for communicating with. Phone Box I think I probably am, and always have been worse than most people when it comes to using the phone (in the traditional sense, ie speaking to people) but if you can identify with any of this then read on. If you’re thinking, “what are you on about, I love the phone” then you’ll probably just get confused, but if you also have friends who ‘never answer the phone’ then this might help you to understand them a bit better. I can’t sum it up any better than Sophia Dembling in her article, 9 Signs that You Might Be an Introvert:

1109 Weekend with the Ricoh GRDIV |
I’ve fielded a lot of questions lately about Ricoh’s latest camera, the GRDIV. Honestly, it was getting a little tedious hearing about it haha. Although I suppose I understand considering there’s hardly anything written about it anywhere. I’ve been having a bit of a love affair with Ricoh’s film cameras the last little while so I hadn’t thought much about the GRDIV. After having a chance to get one though, I decided it a good idea to give it a go.

987 Alesis Micron
This is one of the cutest, smallest, yet most powerful synths I've ever put my hands on! The Micron is the sequel to the popular Ion, and while it can be considered as the Ion's younger brother, it actually has a few enhancements that are absent on the big bro. This is a very clean, precise, sparkly and definitely virtual analog (or analog modeled) sounding synth. Eight voices of polyphony are plenty for these types of units, but we would always want more. The synth engine is the same as the Ion though, but extra and welcome features include sequencing, arpeggio, and great on board percussion, and the ability to build patterns. The Micron really sounds bigger than it looks: while personally I feel that the character of its synth engine leans on the more digitally precise DSP side of virtual analog technology, it's certainly capable of huge, warm and fat sounds. The main panel is logically laid out and easy to understand. At the very left, a big red knob offers volume control; the two "m1" and "m2" sliders provide useful modulation control, typically (but not always) vibrato and filter cutoff. The three knobs labeled "x", "y" and "z" also offer way of modulating sounds, and can (ought to) be assigned to your favorite parameters. Two octave buttons, and other useful commands such as tap (tempo) and latch (sustains the notes) occupy the space at the left of the two-line backlit green display. Finally, a multi-function matrix with push-down knob serve as the central nerve system of the machine, letting you easily access programs, setups, configurations, patterns and rhythms. You do the programming by turning the knob to view the various editing pages. In all, it's simple to program, and the manual does a fantastic job of being easy to follow and easy to understand.

956 MIDI Specification
The MIDI Specification MIDI (ie, Musical Instrument Digital Interface) consists of both a simple hardware interface, and a more elaborate transmission protocol. For a simple, layman's explanation of what MIDI is, read What is MIDI? The MIDI Specification is published by the MIDI Manufacturer's Association, ie, MMA (although this online document gives you the same information for free, in easier-to-understand language, and in many cases, with even more detail than the official document). synth

949 simple algorithms
Hi. This is a place to find information about some of the more fundamental algorithms used in computer science. This information is widely available on the net, but hopefully the way it's presented and discussed here will resonate with you. Most of these are things you wouldn't need to write yourself. Modern libraries and languages tend to have quality implementations for all of this. Nonetheless, I truly believe that understanding how things work is key to improving how we work. Enjoy.

772 16 Step Sequencer (With improved PCB) (+/-9V to +/-15V)
Article by Ray Wilson Back to "Music From Outer Space" Analog Synth Pages Watch Thomas White's Excellent Sequencer Videos on YouTube http://www.youtube.com/watch?v=EU6d24_eZ08 http://www.youtube.com/watch?v=AvZi-YMvHRE http://www.youtube.com/watch?v=s5cx6Z7wDOg Thomas White used the MFOS sequencer boards to produce this incredible rotary sequencer. Visit his site to keep up with his latest awesome projects. Features Improved PC board (far less kludging). Produces sequences of 4 to 16 steps in length Modes include stop at count, reverse at count, reset at count and random 16 mode Each step has coarse tune, fine tune, and switchable gate Accepts external clock and external start pulse. Simultaneous outputs with and without portamento. Forward, Back, and Reset controls ease sequence set up. Introduction Please see the pages at 16 Step Analog Sequencer Circuit for details regarding circuit descriptions etc. This page is here soley as a vehicle to present the new PC boards and support board purchases. The schematic and PCBs presented here incorporate all of the improvements and modifications shown on the previous sequencer pages. Panel to board wiring is presented here. Please browse the entire page before ordering board to ensure you understand the circuit and there is enough information provided here for you to successfully complete the project prior to purchasing PC boards. Thanks.

706 Geometry, Surfaces, Curves, Polyhedra
POV-Ray: A Tool for Creating Engaging Visualisation of Geometry Various notes on polygons and meshes Includes Surface (polygon) simplification, Clipping a polygonal facet with an arbitrary plane, Surface Relaxation and Smoothing of polygonal data, Mesh crumpling, splitting polygons, two sided facets, polygon types. Philosophy is written in this grand book - I mean universe - which stands continuously open to our gaze, but which cannot be understood unless one first learns to comprehend the language in which it is written. It is written in the language of mathematics, and its characters are triangles, circles and other geometric figures, without which it is humanly impossible to understand a single word of it; without these, one is wandering about in a dark labyrinth. Galileo (1623) Distance between a point, a line and a plane The intersection of a line with another line (2D) The closest line between two lines (3D) The intersection of a line with a plane Mathematics describing a plane The intersection of two planes The intersection of three planes Polygon area and centroid calculation Inside / outside polygon test Reflection of a ray Direction Cosines Eulers number and closed surfaces Determining whether a line segment intersects a facet Coordinate transformations on the plane (2D) Cartesian, Cylindrical, and Spherical Euler angles and coordinate transformations Converting between left and right coordinate systems Clipping a line with a polygon Clockwise test for polygons in 2D Test for concave/convex polygon in 2D Area of (planar) polygons in 3D Spheres, equations and terminology The intersection of a line and a sphere (or a circle) Equation of the circle through 3 points Equation of the sphere through 4 points Intersecting area of circles on a plane Rotation of a point about an arbitrary axis Creating a plane/disk perpendicular to a line segment Intersection of two circles on the plane Circumference of an ellipse Intersection of two spheres Distributing Points on a Sphere Quadric equations in x and y of degree 2 Fowler angles: Comparing angles without trigonometry Contouring Algorithm Description of an efficient contouring algorithm as it appeared in Byte magazine. (Byte Magazine, 1987) and a more general approach for arbitrary contour planes and polygonal meshes. Spherical projections Methods for mapping points on a spherical surface onto a plane, stereographic and cylindrical (including Mercator) projections. Includes Aitoff map projection: Conversion to/from longitude/latitude (spherical map) Projection types Classification of projections from 3D to 2D and specific examples of oblique projections. A triangle was an improvement to the square wheel. It eliminated one bump. BC comics Planar (stretching) distortion in the plane Including Anamorphic projections and Mappings in the Complex Plane (Otherwise known as Conformal maps) Polygonising a scalar field Otherwise known as marching cubes and marching tetrahedrons. HyperSpace (Historic) A Macintosh 4 dimensional geometry viewer and manual.

691 visualizing.org
Visualizing.org is a community of creative people working to make sense of complex issues through data and design… and it’s a shared space and free resource to help you achieve this goal. Why Visualizing.org? By some estimates, we now create more data each year than in the entirety of prior human history. Data visualization helps us approach, interpret, and extract knowledge from this information. Over the last couple of years, we’ve seen government agencies, NGOs, and companies open up their data for the public to see and use. And we’ve seen data visualization figure more prominently in design curricula, conference programs, and the media. We created Visualizing.org because we want to help connect the proliferation of public data… with a community that can help us understand this data… with the general public. What is Visualizing.org? What can I do on the site? For designers: Visualizing is a place to showcase your work, get feedback, ensure that your work is seen by lots of people and gets used by teachers, journalists, and conference organizers to help educate the public about various world issues Visualizing is a free resource to search for data Use Visualizing to keep up with and be inspired by the latest work from other designers and design schools Learn about new visualization tools, blogs, books and other resources to help your work Everything you upload remains your sole and exclusive property and is licensed under a Creative Commons Attribution Non-Commercial Share-Alike License For teachers and schools: Visualizing is a place to exhibit the collective work of your students, organize assignments and class projects, and help your students find data for their own visualizations We’re working on new tools to help you share teaching material with other teachers As an Academic Partner, your students are eligible to participate in various design competitions – we’re hosting the first Visualizing Marathon in New York in October To learn more, contact Saira Jesani For bloggers and journalists: Visualizing is a resource to find data visualizations about a wide variety of world issues to inform and accompany your own reporting – and it’s easy to embed visualizations and widgets from Visualizing on your own site For conference organizers: As a Knowledge Partner, Visualizing allows you to use data visualizations at your conferences under a Creative Commons License To learn more, contact Saira Jesani For all: Visualizing is a new and fun online resource to learn more about the world in all its complexity and inter-dependence -- and become more comfortable with data and how it can be visually represented How does it work? The site is open and free to use. Everything you upload remains your sole and exclusive property and is licensed under a Creative Commons Attribution Non-Commercial Share Alike License. Simply put, this means that anyone can share, copy, remix, or build upon the visualization as long as: (i) it is used non-commercially; and (ii) the visualization’s creator and source are credited.

481 50 Powerful Time-Savers For Web Designers - Smashing Magazine
Being a web designer is not easy. Not only do we need to have a good understanding about visual design, typography, information architecture, psychology and a plethora of other disciplines; in our work, we need to take care of so many details, so that our job becomes more and more time-consuming, requiring dozens of tools, attention span and an effective workflow for beautiful, timely and functional results. And this is where small time-savers become handy. Be it a handy checklist, batch installer, dummy image generator or converter from Excel spreadsheet to HTML — all these things can save us a couple of minutes every day, making our work easier and more efficient. And this is why we keep collecting them for Smashing Magazine’s readers. Whether you like lists or not: this one will probably help you find those little nuggets out there that will help you avoid headaches and stress. Below we present useful time-savers for web designers.

428 Alain Neffe and the Home-Taped Electronic Music Revolution
Alain Neffe launched his first tape label at home in Belgium in 1981. He called it Insane Music Contact and his first installment was called Insane Music for Insane People. Thus began a nearly thirty year foray into home-made, visionary and utterly unfashionable electronic music that has hardly made anyone involved a household name. Insane Music released 55 titles in its most prolific years (1981-87). Five of these were vinyl records and the rest were cassettes tapes. Why cassettes tapes? Magnetic tape was the obvious solution to the problem facing many artists working without record contracts in those days. Cassettes could be recorded at home, produced at home, dubbed at home, and sold or traded by mail. No need for tasteless outside producers and marketing mojo—one needed only leave home to buy more tapes. Says Neffe, “I could copy the tapes on demand. Releasing an LP required that you print 500 copies and 1000 copies of the cover sleeve, and everything had to be paid up front … if the buyer didn’t like the music, he or she could wipe it out and record something else on it.” Mr. Neffe was not the only one out there recording, selling and trading tapes by mail. On both sides of the Atlantic, home cassette technology was permitting the release of much groundbreaking and breathlessly beautiful work, as well as some noxious and otherwise self-indulgent wanking—that coat of many colors we call the DIY (do-it-yourself) Revolution. As early as 1974, Albrecht/d. self-released a cassette entitled Amsterdam Op De Dam in Germany. In 1976, Throbbing Gristle was distributing tapes of their infamous live recordings, and in 1977, the French electro-industrial unit Die Form began releasing tapes on their own Bain Total label. 1980 saw the release of two monumental self-released cassettes, The Storm Bugs’ A Safe Substitute and Colin Potter’s The Ghost Office. In Japan, 1980 saw the release of Merzbow’s first two cassettes, Remblandt Assemblage and Fuckexercise. And in the USA, 1981 saw John Bender’s Plaster: The Prototypes, a laconic and mysterious series of tone and vocal poems. Home taping was not limited to electronic music. R. Stevie Moore, one of the elder living ancestors of the lo-fi rock aesthetic, began releasing distributing home-made tapes via the R. Stevie Moore Cassette Club sometime in the 1970s. And tapes of live punk shows from the era continue to trade hands. Soon, cassettes were coming from everywhere: mysterious PO boxes in the Midwest, to which you sent a blank tape and three dollars and received the tape back with something on it. The Tellus Audio Cassette Magazine was a Fluxus-inspired subscription audio-journal dedicated to music as well as poetry and drama and other forms of audio-art. Zines like Factsheet Five and Unsound devoted entire columns to the material they received from bands on home-made cassette, and demo tapes began leaking to radio stations prior to official record release dates. It was a grassroots movement that marched in association with the self-publication of zines, comics, chapbooks, and other media. The medium had begun to become the message. Insane Music for Insane People (which eventually reached 25 volumes) was a series compiling all home-made electronic music made by artists from across the globe. By including in the liner notes the contact address for each artist featured, Neffe helped pioneer a snail-mail network for those interested in more of what they heard. Artists from all over Europe and the USA, from Japan, New Zealand, and beyond contributed over the years. One could send a few dollars to Insane Music Contact, receive tapes in the mail, write to artists involved and receive more cassettes. Insane Music Contact (now known as Insane Music) has always been a vehicle for Mr. Neffe’s own electronic music projects as well, many of which are periodically active to this day. Though he now makes liberal use of the CD format, Neffe’s artistic approach remains undiluted by years of underexposure. He expects very little acknowledgment of or remuneration for his efforts, which, for him, are emotional articulation, continued experimentation, and purity. It seems nothing but nothing could possibly catapult such heavily uncommercial sounds into the public consciousness–not even this thirty-year retrospective box-set entitled The Insane Box released (ironically, on vinyl) by the venerable Frank Maier of Vinyl-on-Demand Records, an outfit devoted to preserving the precious gems of cassette culture before the evidence disintegrates. For this retrospective (4 LPs + a 7” 45), Mr. Neffe has reached into dusty attic boxes, wherein lay unreleased (or hardly available) material by five projects of which he has been a part: BeNe GeSSeRiT, Human Flesh, Pseudo Code, I Scream and Subject. Each has a unique cerebral orientation and emotional vibe made possible by the combined efforts of invited guests; each runs the high fever of a man very much committed to a personal vision of artistic purity without virtuosity, and each is distinctly French. BeNe GeSSeRiT was not the first of Mr. Neffe’s projects to be recorded and distributed, but is, to my understanding, the genesis of his approach to music as “texts” or “photographs”, or as he puts it, “potlatch music”. On these early tracks we also detect a burgeoning interest in the endless expressive properties of the human voice, both explicitly human and as heavily-treated sound sculpture, both French and English At times, voices shout like besotted Celine parlor workers at each other from tenement windows; at other times a high-pitched female voice wails up and down like Catherine Ribeiro alone in her bathroom. In these tracks, one can also detect the half-digested influence of electro-rock luminaries Silver Apples, the avant-lashings a la Yoko Ono, and occasionally the thunder-beat of early Laibach. Primitive Casio electronics, stage whispers, delay echoes, tape loops, and a certain absurdist humor redolent of Erik Satie, neither dampen the fabric with melodrama, nor detract from the integrity of the grist, nor from the topical seriousness of the text’s subjects. BeNe GeSSeRiT is difficult music, even in the moments that risk elegy, yet it is still more accessible than some of the other Francophone avant-dada outfits of the day, such as DDAA and Étant Donnés, or Nurse with Wound in the UK. Human Flesh is decidedly more structurally cohesive and song-oriented than BeNe GeSSeRiT, and its predecessors and influences are less clear. Still there is a clear interest in the human voice, its textures and timbers when removed of sign value by backwards-masking, and the new textures that emerge when disassembled and reassembled. Even rock-oriented at times, Human Flesh chases a more delirious climax, for the hounds of the carnival are snapping at their heels as they run. This is also a project of varied angles and pursuits, sliding as it does into poetic electro-pop (the supple and Chicago-accented voice of the late Lydia Tomkiw, of Algebra Suicide, appears on two tracks), and moments of Half Japanese-style primitivism. The side-long track “Langsam” is more reminiscent of Piper-era Pink Floyd and Brainticket, as well as other Krautrock, yet is still distinctly French. These early and rare tracks are, in contrast to the more ambitious Pseudo Code and the more intimate recordings by I Scream, more oblique for being a mix-down of materials sent to Neffe from artists around the globe. The track “Sons of God?” is also notable for what is perhaps the first recorded sample of the American fire-and-brimstone preacher Ferrell Griswold, whose voice has appeared in music by Front 242, Phallus Dei, Pragha Khan, et cetera. The cassette medium, for all its benefits to individual artistic expression and culture, is for the selfsame reasons impermanent. Magnetic tape has a thirty year lifespan if properly archived, which means both that preserving their contents in other formats is important, and that paying hundreds of dollars for the original artifacts is a questionable collectors’ pursuit (nevertheless, you can watch it happen daily). With the advent of the mp3 and the efforts of Vinyl-on-Demand and other labels, Insane Music’s CD-r reissue program included, some of this exquisite material has been rescued from oblivion.

392 50 New Useful CSS Techniques, Tools and Tutorials - Smashing Magazine
Over the last years we've got a pretty good understanding of what CSS does, how it works and how we can use it for our layouts, typography and visual presentation of... web design, magazine, html, photoshop, wordpress, wallpaper, icons

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